TopDown Engine  v4.1
MMPersistenceDataStructures.cs File Reference

Classes

class  MoreMountains.Tools.DictionaryStringSceneData
 A serializable class used to store scene data, the key is a string (the scene name), the value is a MMPersistencySceneData More...
 
class  MoreMountains.Tools.DictionaryStringString
 A serializable class used to store object data, the key is a string (the object name), the value is a string (the object data) More...
 
class  MoreMountains.Tools.MMPersistenceManagerData
 A serializable class used to store all the data for a persistence manager, a collection of scene datas More...
 
class  MoreMountains.Tools.MMPersistenceSceneData
 A serializable class used to store all the data for a scene, a collection of object datas More...
 
struct  MoreMountains.Tools.MMPersistenceEvent
 A data structure used to store persistence event data. To use : MMPersistencyEvent.Trigger(MMPersistencyEventType.DataLoadedFromFileToMemory, "yourPersistencyID"); More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.Tools
 

Enumerations

enum  MoreMountains.Tools.MMPersistenceEventType { MoreMountains.Tools.MMPersistenceEventType.DataSavedToMemory, MoreMountains.Tools.MMPersistenceEventType.DataLoadedFromMemory, MoreMountains.Tools.MMPersistenceEventType.DataSavedFromMemoryToFile, MoreMountains.Tools.MMPersistenceEventType.DataLoadedFromFileToMemory }
 The various types of persistence events that can be triggered by the MMPersistencyManager More...