TopDown Engine
v4.2
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A struct used to store internal wiggle properties More...
Public Attributes | |
Vector3 | returnVector |
Vector3 | newValue |
Vector3 | initialValue |
Vector3 | startValue |
float | timeSinceLastChange |
float | randomFrequency |
Vector3 | randomNoiseFrequency |
Vector3 | randomAmplitude |
Vector3 | randomNoiseShift |
float | timeSinceLastPause |
float | pauseDuration |
float | noiseElapsedTime |
Vector3 | limitedTimeValueSave |
Vector3 | remapZero |
Vector3 | remapOne |
float | curveDirection |
bool | ping |
A struct used to store internal wiggle properties
float MoreMountains.Feedbacks.InternalWiggleProperties.curveDirection |
Vector3 MoreMountains.Feedbacks.InternalWiggleProperties.initialValue |
Vector3 MoreMountains.Feedbacks.InternalWiggleProperties.limitedTimeValueSave |
Vector3 MoreMountains.Feedbacks.InternalWiggleProperties.newValue |
float MoreMountains.Feedbacks.InternalWiggleProperties.noiseElapsedTime |
float MoreMountains.Feedbacks.InternalWiggleProperties.pauseDuration |
bool MoreMountains.Feedbacks.InternalWiggleProperties.ping |
Vector3 MoreMountains.Feedbacks.InternalWiggleProperties.randomAmplitude |
float MoreMountains.Feedbacks.InternalWiggleProperties.randomFrequency |
Vector3 MoreMountains.Feedbacks.InternalWiggleProperties.randomNoiseFrequency |
Vector3 MoreMountains.Feedbacks.InternalWiggleProperties.randomNoiseShift |
Vector3 MoreMountains.Feedbacks.InternalWiggleProperties.remapOne |
Vector3 MoreMountains.Feedbacks.InternalWiggleProperties.remapZero |
Vector3 MoreMountains.Feedbacks.InternalWiggleProperties.returnVector |
Vector3 MoreMountains.Feedbacks.InternalWiggleProperties.startValue |
float MoreMountains.Feedbacks.InternalWiggleProperties.timeSinceLastChange |
float MoreMountains.Feedbacks.InternalWiggleProperties.timeSinceLastPause |