◆ UpdateLink()
void UnityEngine.AI.NavMeshLink.UpdateLink |
( |
| ) |
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◆ agentTypeID
int UnityEngine.AI.NavMeshLink.agentTypeID |
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getset |
◆ area
int UnityEngine.AI.NavMeshLink.area |
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getset |
◆ autoUpdate
bool UnityEngine.AI.NavMeshLink.autoUpdate |
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getset |
◆ bidirectional
bool UnityEngine.AI.NavMeshLink.bidirectional |
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getset |
◆ costModifier
int UnityEngine.AI.NavMeshLink.costModifier |
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getset |
◆ endPoint
Vector3 UnityEngine.AI.NavMeshLink.endPoint |
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getset |
◆ startPoint
Vector3 UnityEngine.AI.NavMeshLink.startPoint |
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getset |
◆ width
float UnityEngine.AI.NavMeshLink.width |
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getset |
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/ThirdParty/NavMeshComponents/Scripts/NavMeshLink.cs