Adds this component on a weapon with a WeaponAutoAim (2D or 3D) and it will automatically shoot at targets after an optional delay To prevent/stop auto shoot, simply disable this component, and enable it again to resume auto shoot
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Adds this component on a weapon with a WeaponAutoAim (2D or 3D) and it will automatically shoot at targets after an optional delay To prevent/stop auto shoot, simply disable this component, and enable it again to resume auto shoot
◆ CanAutoShoot()
virtual bool MoreMountains.TopDownEngine.WeaponAutoShoot.CanAutoShoot |
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Returns true if this weapon can autoshoot, false otherwise
- Returns
◆ HandleAutoShoot()
virtual void MoreMountains.TopDownEngine.WeaponAutoShoot.HandleAutoShoot |
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protectedvirtual |
Checks if we have a target for enough time, and shoots if needed
◆ Initialization()
virtual void MoreMountains.TopDownEngine.WeaponAutoShoot.Initialization |
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protectedvirtual |
Grabs auto aim and weapon
◆ LateUpdate()
virtual void MoreMountains.TopDownEngine.WeaponAutoShoot.LateUpdate |
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On Update we handle auto shoot
◆ SetCurrentWeapon()
virtual void MoreMountains.TopDownEngine.WeaponAutoShoot.SetCurrentWeapon |
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Weapon |
newWeapon | ) |
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virtual |
A public method you can use to update the cached Weapon
- Parameters
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◆ Start()
virtual void MoreMountains.TopDownEngine.WeaponAutoShoot.Start |
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On Awake we initialize our component
◆ _hasWeaponAndAutoAim
bool MoreMountains.TopDownEngine.WeaponAutoShoot._hasWeaponAndAutoAim |
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◆ _lastTarget
Transform MoreMountains.TopDownEngine.WeaponAutoShoot._lastTarget |
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◆ _targetAcquiredAt
float MoreMountains.TopDownEngine.WeaponAutoShoot._targetAcquiredAt |
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◆ _weapon
Weapon MoreMountains.TopDownEngine.WeaponAutoShoot._weapon |
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◆ _weaponAutoAim
WeaponAutoAim MoreMountains.TopDownEngine.WeaponAutoShoot._weaponAutoAim |
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◆ DelayBeforeShootAfterAcquiringTarget
float MoreMountains.TopDownEngine.WeaponAutoShoot.DelayBeforeShootAfterAcquiringTarget = 0.1f |
the delay (in seconds) between acquiring a target and starting shooting at it
◆ OnlyAutoShootIfOwnerIsIdle
bool MoreMountains.TopDownEngine.WeaponAutoShoot.OnlyAutoShootIfOwnerIsIdle = false |
if this is true, the weapon will only auto shoot if its owner is idle
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/Common/Scripts/Characters/Weapons/WeaponAutoShoot.cs