TopDown Engine
v4.0
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Use this picker to create a new resistance on the character that picks it, or to enable/disable an existing one More...
Public Types | |
enum | Modes { Modes.Create, Modes.ActivateByLabel, Modes.DisableByLabel } |
Public Attributes | |
Modes | Mode = Modes.ActivateByLabel |
The chosen mode to interact with resistance, either creating one, activating one or disabling one. More... | |
string | TargetLabel = "SomeResistance" |
If activating or disabling by label, the exact label of the target resistance. More... | |
string | NewResistanceNodeName = "NewResistance" |
in create mode, the name of the new game object to create to host the new resistance More... | |
DamageResistance | DamageResistanceToGive |
in create mode, a DamageResistance to copy and give to the new node. Usually you'll want to create a new DamageResistance component on your picker, and drag it in this slot More... | |
bool | OnlyForPlayerCharacter = true |
if this is true, only player characters can pick this up More... | |
Public Attributes inherited from MoreMountains.TopDownEngine.PickableItem | |
MMFeedbacks | PickedMMFeedbacks |
A feedback to play when the object gets picked. More... | |
bool | DisableColliderOnPick = false |
if this is true, the picker's collider will be disabled on pick More... | |
bool | DisableObjectOnPick = true |
if this is set to true, the object will be disabled when picked More... | |
float | DisableDelay = 0f |
the duration (in seconds) after which to disable the object, instant if 0 More... | |
bool | DisableModelOnPick = false |
if this is set to true, the object will be disabled when picked More... | |
bool | DisableTargetObjectOnPick = false |
if this is set to true, the target object will be disabled when picked More... | |
GameObject | TargetObjectToDisable |
the object to disable on pick if DisableTargetObjectOnPick is true More... | |
float | TargetObjectDisableDelay = 1f |
the time in seconds before disabling the target if DisableTargetObjectOnPick is true More... | |
GameObject | Model |
the visual representation of this picker More... | |
bool | RequireCharacterComponent = true |
if this is true, this pickable item will only be pickable by objects with a Character component More... | |
bool | RequirePlayerType = true |
if this is true, this pickable item will only be pickable by objects with a Character component of type player More... | |
Protected Member Functions | |
override void | Pick (GameObject picker) |
Triggered when something collides with the stimpack More... | |
Protected Member Functions inherited from MoreMountains.TopDownEngine.PickableItem | |
virtual void | Start () |
virtual IEnumerator | DisableTargetObjectCoroutine () |
virtual IEnumerator | DisablePickerCoroutine () |
virtual bool | CheckIfPickable () |
Checks if the object is pickable. More... | |
virtual void | Effects () |
Triggers the various pick effects More... | |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.TopDownEngine.PickableItem | |
virtual void | OnTriggerEnter (Collider collider) |
Triggered when something collides with the coin More... | |
virtual void | OnTriggerEnter2D (Collider2D collider) |
Triggered when something collides with the coin More... | |
virtual void | PickItem (GameObject picker) |
Check if the item is pickable and if yes, proceeds with triggering the effects and disabling the object More... | |
Protected Attributes inherited from MoreMountains.TopDownEngine.PickableItem | |
Collider | _collider |
Collider2D | _collider2D |
GameObject | _collidingObject |
Character | _character = null |
bool | _pickable = false |
ItemPicker | _itemPicker = null |
WaitForSeconds | _disableDelay |
Use this picker to create a new resistance on the character that picks it, or to enable/disable an existing one
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protectedvirtual |
Triggered when something collides with the stimpack
collider | Other. |
Reimplemented from MoreMountains.TopDownEngine.PickableItem.
DamageResistance MoreMountains.TopDownEngine.PickableDamageResistance.DamageResistanceToGive |
in create mode, a DamageResistance to copy and give to the new node. Usually you'll want to create a new DamageResistance component on your picker, and drag it in this slot
Modes MoreMountains.TopDownEngine.PickableDamageResistance.Mode = Modes.ActivateByLabel |
The chosen mode to interact with resistance, either creating one, activating one or disabling one.
string MoreMountains.TopDownEngine.PickableDamageResistance.NewResistanceNodeName = "NewResistance" |
in create mode, the name of the new game object to create to host the new resistance
bool MoreMountains.TopDownEngine.PickableDamageResistance.OnlyForPlayerCharacter = true |
if this is true, only player characters can pick this up
string MoreMountains.TopDownEngine.PickableDamageResistance.TargetLabel = "SomeResistance" |
If activating or disabling by label, the exact label of the target resistance.