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TopDown Engine
v4.4
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Add this class to an object and it'll trigger the specified actions on pick More...
Public Attributes | |
| UnityEvent | PickEvent |
| the action(s) to trigger when picked More... | |
Public Attributes inherited from MoreMountains.TopDownEngine.PickableItem | |
| MMFeedbacks | PickedMMFeedbacks |
| A feedback to play when the object gets picked. More... | |
| bool | DisableColliderOnPick = false |
| if this is true, the picker's collider will be disabled on pick More... | |
| bool | DisableObjectOnPick = true |
| if this is set to true, the object will be disabled when picked More... | |
| float | DisableDelay = 0f |
| the duration (in seconds) after which to disable the object, instant if 0 More... | |
| bool | DisableModelOnPick = false |
| if this is set to true, the object will be disabled when picked More... | |
| bool | DisableTargetObjectOnPick = false |
| if this is set to true, the target object will be disabled when picked More... | |
| GameObject | TargetObjectToDisable |
| the object to disable on pick if DisableTargetObjectOnPick is true More... | |
| float | TargetObjectDisableDelay = 1f |
| the time in seconds before disabling the target if DisableTargetObjectOnPick is true More... | |
| GameObject | Model |
| the visual representation of this picker More... | |
| bool | RequireCharacterComponent = true |
| if this is true, this pickable item will only be pickable by objects with a Character component More... | |
| bool | RequirePlayerType = true |
| if this is true, this pickable item will only be pickable by objects with a Character component of type player More... | |
Protected Member Functions | |
| override void | Pick (GameObject picker) |
| Triggered when something collides with the object More... | |
Protected Member Functions inherited from MoreMountains.TopDownEngine.PickableItem | |
| virtual void | Start () |
| virtual IEnumerator | DisableTargetObjectCoroutine () |
| virtual IEnumerator | DisablePickerCoroutine () |
| virtual bool | CheckIfPickable () |
| Checks if the object is pickable. More... | |
| virtual void | Effects () |
| Triggers the various pick effects More... | |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.TopDownEngine.PickableItem | |
| virtual void | OnTriggerEnter (Collider collider) |
| Triggered when something collides with the coin More... | |
| virtual void | OnTriggerEnter2D (Collider2D collider) |
| Triggered when something collides with the coin More... | |
| virtual void | PickItem (GameObject picker) |
| Check if the item is pickable and if yes, proceeds with triggering the effects and disabling the object More... | |
Protected Attributes inherited from MoreMountains.TopDownEngine.PickableItem | |
| Collider | _collider |
| Collider2D | _collider2D |
| GameObject | _collidingObject |
| Character | _character = null |
| bool | _pickable = false |
| ItemPicker | _itemPicker = null |
| WaitForSeconds | _disableDelay |
Add this class to an object and it'll trigger the specified actions on pick
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protectedvirtual |
Triggered when something collides with the object
| collider | Other. |
Reimplemented from MoreMountains.TopDownEngine.PickableItem.
| UnityEvent MoreMountains.TopDownEngine.PickableAction.PickEvent |
the action(s) to trigger when picked