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TopDown Engine
v4.4
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Add this class to an object with a trigger box collider 2D, and it'll become a pickable object, able to permit or forbid an ability on a Character More...
Public Types | |
| enum | Methods { Methods.Permit, Methods.Forbid } |
Public Attributes | |
| Methods | Method = Methods.Permit |
| whether this object should permit or forbid an ability when picked More... | |
| bool | OnlyPickableByPlayerCharacters = true |
| whether or not only characters of Player type should be able to pick this More... | |
| string | AbilityTypeAsString |
Public Attributes inherited from MoreMountains.TopDownEngine.PickableItem | |
| MMFeedbacks | PickedMMFeedbacks |
| A feedback to play when the object gets picked. More... | |
| bool | DisableColliderOnPick = false |
| if this is true, the picker's collider will be disabled on pick More... | |
| bool | DisableObjectOnPick = true |
| if this is set to true, the object will be disabled when picked More... | |
| float | DisableDelay = 0f |
| the duration (in seconds) after which to disable the object, instant if 0 More... | |
| bool | DisableModelOnPick = false |
| if this is set to true, the object will be disabled when picked More... | |
| bool | DisableTargetObjectOnPick = false |
| if this is set to true, the target object will be disabled when picked More... | |
| GameObject | TargetObjectToDisable |
| the object to disable on pick if DisableTargetObjectOnPick is true More... | |
| float | TargetObjectDisableDelay = 1f |
| the time in seconds before disabling the target if DisableTargetObjectOnPick is true More... | |
| GameObject | Model |
| the visual representation of this picker More... | |
| bool | RequireCharacterComponent = true |
| if this is true, this pickable item will only be pickable by objects with a Character component More... | |
| bool | RequirePlayerType = true |
| if this is true, this pickable item will only be pickable by objects with a Character component of type player More... | |
Protected Member Functions | |
| override bool | CheckIfPickable () |
| Checks if the object is pickable More... | |
| override void | Pick (GameObject picker) |
| on pick, we permit or forbid our target ability More... | |
Protected Member Functions inherited from MoreMountains.TopDownEngine.PickableItem | |
| virtual void | Start () |
| virtual IEnumerator | DisableTargetObjectCoroutine () |
| virtual IEnumerator | DisablePickerCoroutine () |
| virtual void | Effects () |
| Triggers the various pick effects More... | |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.TopDownEngine.PickableItem | |
| virtual void | OnTriggerEnter (Collider collider) |
| Triggered when something collides with the coin More... | |
| virtual void | OnTriggerEnter2D (Collider2D collider) |
| Triggered when something collides with the coin More... | |
| virtual void | PickItem (GameObject picker) |
| Check if the item is pickable and if yes, proceeds with triggering the effects and disabling the object More... | |
Protected Attributes inherited from MoreMountains.TopDownEngine.PickableItem | |
| Collider | _collider |
| Collider2D | _collider2D |
| GameObject | _collidingObject |
| Character | _character = null |
| bool | _pickable = false |
| ItemPicker | _itemPicker = null |
| WaitForSeconds | _disableDelay |
Add this class to an object with a trigger box collider 2D, and it'll become a pickable object, able to permit or forbid an ability on a Character
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protectedvirtual |
Checks if the object is pickable
false
Reimplemented from MoreMountains.TopDownEngine.PickableItem.
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protectedvirtual |
on pick, we permit or forbid our target ability
Reimplemented from MoreMountains.TopDownEngine.PickableItem.
| string MoreMountains.TopDownEngine.PickableAbility.AbilityTypeAsString |
| Methods MoreMountains.TopDownEngine.PickableAbility.Method = Methods.Permit |
whether this object should permit or forbid an ability when picked
| bool MoreMountains.TopDownEngine.PickableAbility.OnlyPickableByPlayerCharacters = true |
whether or not only characters of Player type should be able to pick this