A simple component meant to be added to the pause button.
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| virtual void | PauseButtonAction () |
| | Triggers a pause event.
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| virtual void | UnPause () |
| | Unpauses the game via an UnPause event.
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| virtual IEnumerator | PauseButtonCo () |
| | A coroutine used to trigger the pause event.
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A simple component meant to be added to the pause button.
◆ PauseButtonAction()
| virtual void MoreMountains.TopDownEngine.PauseButton.PauseButtonAction |
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◆ PauseButtonCo()
| virtual IEnumerator MoreMountains.TopDownEngine.PauseButton.PauseButtonCo |
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A coroutine used to trigger the pause event.
- Returns
◆ UnPause()
| virtual void MoreMountains.TopDownEngine.PauseButton.UnPause |
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Unpauses the game via an UnPause event.
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/Common/Scripts/GUI/PauseButton.cs