TopDown Engine v5.0
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MoreMountains.TopDownEngine.MMF_TopDownEngineEvent Class Reference

This feedback lets you trigger TopDown Engine Events, that can then be caught by other classes. More...

Inheritance diagram for MoreMountains.TopDownEngine.MMF_TopDownEngineEvent:
MoreMountains.Feedbacks.MMF_Feedback

Public Attributes

TopDownEngineEventTypes EventType = TopDownEngineEventTypes.PauseNoMenu
 sets the inspector color for this feedback
Character TargetCharacter
 an optional Character to pass to the event

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once

Protected Member Functions

override void CustomPlayFeedback (Vector3 position, float attenuation=1.0f)
 On play, we ask for a floating text to be spawned.

Additional Inherited Members

Detailed Description

This feedback lets you trigger TopDown Engine Events, that can then be caught by other classes.

Member Function Documentation

◆ CustomPlayFeedback()

override void MoreMountains.TopDownEngine.MMF_TopDownEngineEvent.CustomPlayFeedback ( Vector3 position,
float attenuation = 1::0f )
protected

On play, we ask for a floating text to be spawned.

Parameters
position
attenuation

Member Data Documentation

◆ EventType

TopDownEngineEventTypes MoreMountains.TopDownEngine.MMF_TopDownEngineEvent.EventType = TopDownEngineEventTypes.PauseNoMenu

sets the inspector color for this feedback

the type of event to trigger

◆ FeedbackTypeAuthorized

bool MoreMountains.TopDownEngine.MMF_TopDownEngineEvent.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

◆ TargetCharacter

Character MoreMountains.TopDownEngine.MMF_TopDownEngineEvent.TargetCharacter

an optional Character to pass to the event


The documentation for this class was generated from the following file: