_axisCamera | MoreMountains.TopDownEngine.InputManager | protected |
_axisHorizontal | MoreMountains.TopDownEngine.InputManager | protected |
_axisSecondaryHorizontal | MoreMountains.TopDownEngine.InputManager | protected |
_axisSecondaryVertical | MoreMountains.TopDownEngine.InputManager | protected |
_axisShoot | MoreMountains.TopDownEngine.InputManager | protected |
_axisShootSecondary | MoreMountains.TopDownEngine.InputManager | protected |
_axisVertical | MoreMountains.TopDownEngine.InputManager | protected |
_camera3D | MoreMountains.TopDownEngine.InputManager | protected |
_cameraAngle | MoreMountains.TopDownEngine.InputManager | protected |
_cameraRotationInput | MoreMountains.TopDownEngine.InputManager | protected |
_instance | MoreMountains.Tools.MMSingleton< InputManager > | protectedstatic |
_primaryAxisActiveTimestamp | MoreMountains.TopDownEngine.InputManager | protected |
_primaryMovement | MoreMountains.TopDownEngine.InputManager | protected |
_secondaryMovement | MoreMountains.TopDownEngine.InputManager | protected |
_targetCamera | MoreMountains.TopDownEngine.InputManager | protected |
ApplyCameraRotation(Vector2 input) | MoreMountains.TopDownEngine.InputManager | virtual |
AutoMobileDetection | MoreMountains.TopDownEngine.InputManager | |
AutoRevertToMobileIfPrimaryAxisInactive | MoreMountains.TopDownEngine.InputManager | |
AutoRevertToMobileIfPrimaryAxisInactiveDuration | MoreMountains.TopDownEngine.InputManager | |
Awake() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
ButtonList | MoreMountains.TopDownEngine.InputManager | protected |
CameraAngle | MoreMountains.TopDownEngine.InputManager | |
CameraRotationInput | MoreMountains.TopDownEngine.InputManager | |
ControlsModeDetection() | MoreMountains.TopDownEngine.InputManager | virtual |
CrouchButton | MoreMountains.TopDownEngine.InputManager | |
CrouchButtonDown() | MoreMountains.TopDownEngine.InputManager | virtual |
CrouchButtonPressed() | MoreMountains.TopDownEngine.InputManager | virtual |
CrouchButtonUp() | MoreMountains.TopDownEngine.InputManager | virtual |
Current | MoreMountains.Tools.MMSingleton< InputManager > | static |
DashButton | MoreMountains.TopDownEngine.InputManager | |
DashButtonDown() | MoreMountains.TopDownEngine.InputManager | virtual |
DashButtonPressed() | MoreMountains.TopDownEngine.InputManager | virtual |
DashButtonUp() | MoreMountains.TopDownEngine.InputManager | virtual |
DelayButtonPress(MMInput.IMButton button) | MoreMountains.TopDownEngine.InputManager | protected |
DelayButtonRelease(MMInput.IMButton button) | MoreMountains.TopDownEngine.InputManager | protected |
DelayedButtonPresses | MoreMountains.TopDownEngine.InputManager | |
ForceAllButtonStatesTo(MMInput.ButtonStates newState) | MoreMountains.TopDownEngine.InputManager | virtual |
ForceDesktopIfPrimaryAxisActive | MoreMountains.TopDownEngine.InputManager | |
ForceWeaponMode | MoreMountains.TopDownEngine.InputManager | |
GetInputButtons() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
GetLastNonNullValues() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
HasInstance | MoreMountains.Tools.MMSingleton< InputManager > | static |
HideMobileControlsInEditor | MoreMountains.TopDownEngine.InputManager | |
Initialization() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
InitializeAxis() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
InitializeButtons() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
InitializeSingleton() | MoreMountains.Tools.MMSingleton< InputManager > | protectedvirtual |
InitializeStatics() | MoreMountains.TopDownEngine.InputManager | protectedstatic |
InputDetectionActive | MoreMountains.TopDownEngine.InputManager | |
InputForcedMode | MoreMountains.TopDownEngine.InputManager | |
InputForcedModes enum name | MoreMountains.TopDownEngine.InputManager | |
Instance | MoreMountains.Tools.MMSingleton< InputManager > | static |
InteractButton | MoreMountains.TopDownEngine.InputManager | |
InteractButtonDown() | MoreMountains.TopDownEngine.InputManager | virtual |
InteractButtonPressed() | MoreMountains.TopDownEngine.InputManager | virtual |
InteractButtonUp() | MoreMountains.TopDownEngine.InputManager | virtual |
IsMobile | MoreMountains.TopDownEngine.InputManager | |
IsPrimaryAxisActive | MoreMountains.TopDownEngine.InputManager | |
JumpButton | MoreMountains.TopDownEngine.InputManager | |
JumpButtonDown() | MoreMountains.TopDownEngine.InputManager | virtual |
JumpButtonPressed() | MoreMountains.TopDownEngine.InputManager | virtual |
JumpButtonUp() | MoreMountains.TopDownEngine.InputManager | virtual |
LastNonNullPrimaryMovement | MoreMountains.TopDownEngine.InputManager | |
LastNonNullSecondaryMovement | MoreMountains.TopDownEngine.InputManager | |
LateUpdate() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
MousePosition | MoreMountains.TopDownEngine.InputManager | |
MovementControl | MoreMountains.TopDownEngine.InputManager | |
MovementControls enum name | MoreMountains.TopDownEngine.InputManager | |
OnApplicationFocus(bool hasFocus) | MoreMountains.TopDownEngine.InputManager | protected |
PauseButton | MoreMountains.TopDownEngine.InputManager | |
PauseButtonDown() | MoreMountains.TopDownEngine.InputManager | virtual |
PauseButtonPressed() | MoreMountains.TopDownEngine.InputManager | virtual |
PauseButtonUp() | MoreMountains.TopDownEngine.InputManager | virtual |
PlayerID | MoreMountains.TopDownEngine.InputManager | |
PreInitialization() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
PrimaryMovement | MoreMountains.TopDownEngine.InputManager | |
ProcessButtonStates() | MoreMountains.TopDownEngine.InputManager | virtual |
ReloadButton | MoreMountains.TopDownEngine.InputManager | |
ReloadButtonDown() | MoreMountains.TopDownEngine.InputManager | virtual |
ReloadButtonPressed() | MoreMountains.TopDownEngine.InputManager | virtual |
ReloadButtonUp() | MoreMountains.TopDownEngine.InputManager | virtual |
ResetButtonStatesOnFocusLoss | MoreMountains.TopDownEngine.InputManager | |
RotateInputBasedOnCameraDirection | MoreMountains.TopDownEngine.InputManager | |
RunButton | MoreMountains.TopDownEngine.InputManager | |
RunButtonDown() | MoreMountains.TopDownEngine.InputManager | virtual |
RunButtonPressed() | MoreMountains.TopDownEngine.InputManager | virtual |
RunButtonUp() | MoreMountains.TopDownEngine.InputManager | virtual |
SecondaryMovement | MoreMountains.TopDownEngine.InputManager | |
SecondaryShootAxis | MoreMountains.TopDownEngine.InputManager | |
SecondaryShootButton | MoreMountains.TopDownEngine.InputManager | |
SecondaryShootButtonDown() | MoreMountains.TopDownEngine.InputManager | virtual |
SecondaryShootButtonPressed() | MoreMountains.TopDownEngine.InputManager | virtual |
SecondaryShootButtonUp() | MoreMountains.TopDownEngine.InputManager | virtual |
SetCamera(Camera targetCamera, bool camera3D) | MoreMountains.TopDownEngine.InputManager | virtual |
SetCameraRotation(Vector2 movement) | MoreMountains.TopDownEngine.InputManager | virtual |
SetCameraRotationAxis() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
SetCameraRotationInput(float newValue) | MoreMountains.TopDownEngine.InputManager | virtual |
SetHorizontalMovement(float horizontalInput) | MoreMountains.TopDownEngine.InputManager | virtual |
SetMovement() | MoreMountains.TopDownEngine.InputManager | virtual |
SetMovement(Vector2 movement) | MoreMountains.TopDownEngine.InputManager | virtual |
SetSecondaryHorizontalMovement(float horizontalInput) | MoreMountains.TopDownEngine.InputManager | virtual |
SetSecondaryMovement() | MoreMountains.TopDownEngine.InputManager | virtual |
SetSecondaryMovement(Vector2 movement) | MoreMountains.TopDownEngine.InputManager | virtual |
SetSecondaryVerticalMovement(float verticalInput) | MoreMountains.TopDownEngine.InputManager | virtual |
SetShootAxis() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
SetVerticalMovement(float verticalInput) | MoreMountains.TopDownEngine.InputManager | virtual |
ShootAxis | MoreMountains.TopDownEngine.InputManager | |
ShootButton | MoreMountains.TopDownEngine.InputManager | |
ShootButtonDown() | MoreMountains.TopDownEngine.InputManager | virtual |
ShootButtonPressed() | MoreMountains.TopDownEngine.InputManager | virtual |
ShootButtonUp() | MoreMountains.TopDownEngine.InputManager | virtual |
SmoothMovement | MoreMountains.TopDownEngine.InputManager | |
Start() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
SwitchCharacterButton | MoreMountains.TopDownEngine.InputManager | |
SwitchCharacterButtonDown() | MoreMountains.TopDownEngine.InputManager | virtual |
SwitchCharacterButtonPressed() | MoreMountains.TopDownEngine.InputManager | virtual |
SwitchCharacterButtonUp() | MoreMountains.TopDownEngine.InputManager | virtual |
SwitchWeaponButton | MoreMountains.TopDownEngine.InputManager | |
SwitchWeaponButtonDown() | MoreMountains.TopDownEngine.InputManager | virtual |
SwitchWeaponButtonPressed() | MoreMountains.TopDownEngine.InputManager | virtual |
SwitchWeaponButtonUp() | MoreMountains.TopDownEngine.InputManager | virtual |
TestPrimaryAxis() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
Threshold | MoreMountains.TopDownEngine.InputManager | |
TimeControlButton | MoreMountains.TopDownEngine.InputManager | |
TimeControlButtonDown() | MoreMountains.TopDownEngine.InputManager | virtual |
TimeControlButtonPressed() | MoreMountains.TopDownEngine.InputManager | virtual |
TimeControlButtonUp() | MoreMountains.TopDownEngine.InputManager | virtual |
TryGetInstance() | MoreMountains.Tools.MMSingleton< InputManager > | static |
Update() | MoreMountains.TopDownEngine.InputManager | protectedvirtual |
WeaponForcedMode | MoreMountains.TopDownEngine.InputManager | |