A class used in the Koala demo to emit particles if a spawner is active and stop them otherwise
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virtual void | Awake () |
| On Awake we grab our timed spawner More...
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virtual void | Update () |
| On Update, we stop or play our particles if needed More...
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A class used in the Koala demo to emit particles if a spawner is active and stop them otherwise
◆ Awake()
virtual void MoreMountains.TopDownEngine.DungeonPortal.Awake |
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On Awake we grab our timed spawner
◆ Update()
virtual void MoreMountains.TopDownEngine.DungeonPortal.Update |
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protectedvirtual |
On Update, we stop or play our particles if needed
◆ _timedSpawner
TimedSpawner MoreMountains.TopDownEngine.DungeonPortal._timedSpawner |
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protected |
◆ SpawnParticles
ParticleSystem MoreMountains.TopDownEngine.DungeonPortal.SpawnParticles |
the particles to play while the portal is spawning
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/Demos/Koala2D/Scripts/DungeonPortal.cs