A class used in the Koala demo to emit particles if a spawner is active and stop them otherwise.
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| ParticleSystem | SpawnParticles |
| | the particles to play while the portal is spawning
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| virtual void | Awake () |
| | On Awake we grab our timed spawner.
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| virtual void | Update () |
| | On Update, we stop or play our particles if needed.
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A class used in the Koala demo to emit particles if a spawner is active and stop them otherwise.
◆ Awake()
| virtual void MoreMountains.TopDownEngine.DungeonPortal.Awake |
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protectedvirtual |
On Awake we grab our timed spawner.
◆ Update()
| virtual void MoreMountains.TopDownEngine.DungeonPortal.Update |
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protectedvirtual |
On Update, we stop or play our particles if needed.
◆ _timedSpawner
| TimedSpawner MoreMountains.TopDownEngine.DungeonPortal._timedSpawner |
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protected |
◆ SpawnParticles
| ParticleSystem MoreMountains.TopDownEngine.DungeonPortal.SpawnParticles |
the particles to play while the portal is spawning
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/Demos/Koala2D/Scripts/DungeonPortal.cs