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TopDown Engine
v4.4
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A class used in the Koala demo to handle the dungeon doors More...
Public Types | |
| enum | DoorStates { DoorStates.Open, DoorStates.Closed } |
| the possible states of the door More... | |
Public Member Functions | |
| virtual void | OpenDoor () |
| Opens the door More... | |
| virtual void | CloseDoor () |
| Closes the door More... | |
| virtual void | ToggleDoor () |
| Opens or closes the door based on its current status More... | |
Public Attributes | |
| GameObject | OpenDoorTop |
| the top part of the door More... | |
| GameObject | OpenDoorBottom |
| the bottom part of the door More... | |
| GameObject | ClosedDoor |
| the object to show when the door is closed More... | |
| DoorStates | DoorState = DoorStates.Open |
| the current state of the door More... | |
| bool | ToogleDoorButton |
| a test button to toggle the door open or closed More... | |
| bool | OpenDoorButton |
| a test button to open the door More... | |
| bool | CloseDoorButton |
| a test button to close the door More... | |
Protected Member Functions | |
| virtual void | Start () |
| On Start we initialize our door based on its initial status More... | |
| virtual void | Update () |
| On Update, we open or close the door if needed More... | |
| virtual void | SetDoorClosed () |
| Closes the door More... | |
| virtual void | SetDoorOpen () |
| Opens the door More... | |
A class used in the Koala demo to handle the dungeon doors
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virtual |
Closes the door
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virtual |
Opens the door
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protectedvirtual |
Closes the door
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protectedvirtual |
Opens the door
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protectedvirtual |
On Start we initialize our door based on its initial status
|
virtual |
Opens or closes the door based on its current status
|
protectedvirtual |
On Update, we open or close the door if needed
| GameObject MoreMountains.TopDownEngine.DungeonDoor.ClosedDoor |
the object to show when the door is closed
| bool MoreMountains.TopDownEngine.DungeonDoor.CloseDoorButton |
a test button to close the door
| DoorStates MoreMountains.TopDownEngine.DungeonDoor.DoorState = DoorStates.Open |
the current state of the door
| GameObject MoreMountains.TopDownEngine.DungeonDoor.OpenDoorBottom |
the bottom part of the door
| bool MoreMountains.TopDownEngine.DungeonDoor.OpenDoorButton |
a test button to open the door
| GameObject MoreMountains.TopDownEngine.DungeonDoor.OpenDoorTop |
the top part of the door
| bool MoreMountains.TopDownEngine.DungeonDoor.ToogleDoorButton |
a test button to toggle the door open or closed