Add this component to a button (for example) to be able to store a selected character, and optionally to go to another scene You can see an example of its use in the DeadlineCharacterSelection demo scene.
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| virtual void | StoreCharacterSelection () |
| | Stores the selected character prefab in the Game Manager.
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| virtual void | LoadNextScene () |
| | Loads the next scene after having stored the selected character in the Game Manager.
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Add this component to a button (for example) to be able to store a selected character, and optionally to go to another scene You can see an example of its use in the DeadlineCharacterSelection demo scene.
◆ LoadNextScene()
| virtual void MoreMountains.TopDownEngine.CharacterSelector.LoadNextScene |
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Loads the next scene after having stored the selected character in the Game Manager.
◆ StoreCharacterSelection()
| virtual void MoreMountains.TopDownEngine.CharacterSelector.StoreCharacterSelection |
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virtual |
Stores the selected character prefab in the Game Manager.
◆ CharacterPrefab
| Character MoreMountains.TopDownEngine.CharacterSelector.CharacterPrefab |
◆ DestinationSceneName
| string MoreMountains.TopDownEngine.CharacterSelector.DestinationSceneName |
The documentation for this class was generated from the following file: