TopDown Engine  v3.6
MoreMountains.TopDownEngine.CharacterAnimationFeedbacks Class Reference

This class can be used to trigger feedbacks from an animator, typically used to trigger footstep particles and/or sounds More...

Inheritance diagram for MoreMountains.TopDownEngine.CharacterAnimationFeedbacks:
MoreMountains.TopDownEngine.TopDownMonoBehaviour MoreMountains.Tools.MMMonoBehaviour

Public Member Functions

virtual void WalkStep ()
 Plays the walk feedback if there's one, when a foot touches the ground (triggered via animation events) More...
 
virtual void RunStep ()
 Plays the run feedback if there's one, when a foot touches the ground (triggered via animation events) More...
 

Public Attributes

MMFeedbacks WalkFeedbacks
 a feedback that will play every time a foot touches the ground while walking More...
 
MMFeedbacks RunFeedbacks
 a feedback that will play every time a foot touches the ground while running More...
 

Detailed Description

This class can be used to trigger feedbacks from an animator, typically used to trigger footstep particles and/or sounds

Member Function Documentation

◆ RunStep()

virtual void MoreMountains.TopDownEngine.CharacterAnimationFeedbacks.RunStep ( )
virtual

Plays the run feedback if there's one, when a foot touches the ground (triggered via animation events)

◆ WalkStep()

virtual void MoreMountains.TopDownEngine.CharacterAnimationFeedbacks.WalkStep ( )
virtual

Plays the walk feedback if there's one, when a foot touches the ground (triggered via animation events)

Member Data Documentation

◆ RunFeedbacks

MMFeedbacks MoreMountains.TopDownEngine.CharacterAnimationFeedbacks.RunFeedbacks

a feedback that will play every time a foot touches the ground while running

◆ WalkFeedbacks

MMFeedbacks MoreMountains.TopDownEngine.CharacterAnimationFeedbacks.WalkFeedbacks

a feedback that will play every time a foot touches the ground while walking


The documentation for this class was generated from the following file: