This class can be used to trigger feedbacks from an animator, typically used to trigger footstep particles and/or sounds
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virtual void | WalkStep () |
| Plays the walk feedback if there's one, when a foot touches the ground (triggered via animation events) More...
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virtual void | RunStep () |
| Plays the run feedback if there's one, when a foot touches the ground (triggered via animation events) More...
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This class can be used to trigger feedbacks from an animator, typically used to trigger footstep particles and/or sounds
◆ RunStep()
virtual void MoreMountains.TopDownEngine.CharacterAnimationFeedbacks.RunStep |
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Plays the run feedback if there's one, when a foot touches the ground (triggered via animation events)
◆ WalkStep()
virtual void MoreMountains.TopDownEngine.CharacterAnimationFeedbacks.WalkStep |
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Plays the walk feedback if there's one, when a foot touches the ground (triggered via animation events)
◆ RunFeedbacks
MMFeedbacks MoreMountains.TopDownEngine.CharacterAnimationFeedbacks.RunFeedbacks |
a feedback that will play every time a foot touches the ground while running
◆ WalkFeedbacks
MMFeedbacks MoreMountains.TopDownEngine.CharacterAnimationFeedbacks.WalkFeedbacks |
a feedback that will play every time a foot touches the ground while walking
The documentation for this class was generated from the following file: