TopDown Engine v4.5
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MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse Class Reference
Inheritance diagram for MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse:
MoreMountains.Feedbacks.MMF_Feedback

Public Member Functions

override void OnAddFeedback ()
 When adding the feedback we initialize its cinemachine impulse definition.
override void OnDrawGizmosSelectedHandler ()
 Draws dissipation distance and impact distance gizmos if necessary.
override void AutomaticShakerSetup ()
 Automatically adds a Cinemachine Impulse Listener to the camera.

Public Attributes

bool DrawGizmos = false
 whether or not to draw gizmos to showcase the various distance properties of this feedback, when applicable. Dissipation distance in blue, impact radius in yellow.

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once

Protected Member Functions

override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f)
override void CustomStopFeedback (Vector3 position, float feedbacksIntensity=1)
 Stops the animation if needed.

Properties

override bool HasRandomness [get]
 sets the inspector color for this feedback

Additional Inherited Members

Member Function Documentation

◆ AutomaticShakerSetup()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.AutomaticShakerSetup ( )
virtual

Automatically adds a Cinemachine Impulse Listener to the camera.

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomPlayFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.CustomPlayFeedback ( Vector3 position,
float feedbacksIntensity = 1::0f )
protected

◆ CustomStopFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.CustomStopFeedback ( Vector3 position,
float feedbacksIntensity = 1 )
protectedvirtual

Stops the animation if needed.

Parameters
position
feedbacksIntensity

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ OnAddFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.OnAddFeedback ( )
virtual

When adding the feedback we initialize its cinemachine impulse definition.

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ OnDrawGizmosSelectedHandler()

override void MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.OnDrawGizmosSelectedHandler ( )
virtual

Draws dissipation distance and impact distance gizmos if necessary.

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

Member Data Documentation

◆ DrawGizmos

bool MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.DrawGizmos = false

whether or not to draw gizmos to showcase the various distance properties of this feedback, when applicable. Dissipation distance in blue, impact radius in yellow.

◆ FeedbackTypeAuthorized

bool MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

Property Documentation

◆ HasRandomness

override bool MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse.HasRandomness
get

sets the inspector color for this feedback


The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/ThirdParty/MoreMountains/MMFeedbacks/MMFeedbacksForThirdParty/Cinemachine/Feedbacks/MMF_CinemachineImpulse.cs