TopDown Engine v4.5
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MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP Class Reference

This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMBloomShaker_HDRP component. More...

Inheritance diagram for MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP:
MoreMountains.Feedbacks.MMF_Feedback

Public Member Functions

override void AutomaticShakerSetup ()
 Automaticall sets up the post processing profile and shaker.

Public Attributes

float ShakeDuration = 0.2f
 the duration of the feedback, in seconds
bool ResetShakerValuesAfterShake = true
 whether or not to reset shaker values after shake
bool ResetTargetValuesAfterShake = true
 whether or not to reset the target's values after shake
bool RelativeValues = true
 whether or not to add to the initial intensity
AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))
 the curve to animate the intensity on
float RemapIntensityZero = 0f
 the value to remap the curve's 0 to
float RemapIntensityOne = 1f
 the value to remap the curve's 1 to
AnimationCurve ShakeThreshold = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))
 the curve to animate the threshold on
float RemapThresholdZero = 0f
 the value to remap the curve's 0 to
float RemapThresholdOne = 0f
 the value to remap the curve's 1 to

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once

Protected Member Functions

override void CustomPlayFeedback (Vector3 position, float attenuation=1.0f)
 Triggers a bloom shake.
override void CustomStopFeedback (Vector3 position, float feedbacksIntensity=1)
 On stop we stop our transition.
override void CustomRestoreInitialValues ()
 On restore, we put our object back at its initial position.

Properties

override float FeedbackDuration [get, set]
 sets the inspector color for this feedback
override bool HasChannel [get]
override bool HasRandomness [get]

Additional Inherited Members

Detailed Description

This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMBloomShaker_HDRP component.

Member Function Documentation

◆ AutomaticShakerSetup()

override void MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.AutomaticShakerSetup ( )
virtual

Automaticall sets up the post processing profile and shaker.

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomPlayFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.CustomPlayFeedback ( Vector3 position,
float attenuation = 1::0f )
protected

Triggers a bloom shake.

Parameters
position
attenuation

◆ CustomRestoreInitialValues()

override void MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.CustomRestoreInitialValues ( )
protectedvirtual

On restore, we put our object back at its initial position.

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomStopFeedback()

override void MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.CustomStopFeedback ( Vector3 position,
float feedbacksIntensity = 1 )
protectedvirtual

On stop we stop our transition.

Parameters
position
feedbacksIntensity

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

Member Data Documentation

◆ FeedbackTypeAuthorized

bool MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

◆ RelativeValues

bool MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.RelativeValues = true

whether or not to add to the initial intensity

◆ RemapIntensityOne

float MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.RemapIntensityOne = 1f

the value to remap the curve's 1 to

◆ RemapIntensityZero

float MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.RemapIntensityZero = 0f

the value to remap the curve's 0 to

◆ RemapThresholdOne

float MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.RemapThresholdOne = 0f

the value to remap the curve's 1 to

◆ RemapThresholdZero

float MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.RemapThresholdZero = 0f

the value to remap the curve's 0 to

◆ ResetShakerValuesAfterShake

bool MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.ResetShakerValuesAfterShake = true

whether or not to reset shaker values after shake

◆ ResetTargetValuesAfterShake

bool MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.ResetTargetValuesAfterShake = true

whether or not to reset the target's values after shake

◆ ShakeDuration

float MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.ShakeDuration = 0.2f

the duration of the feedback, in seconds

◆ ShakeIntensity

AnimationCurve MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))

the curve to animate the intensity on

◆ ShakeThreshold

AnimationCurve MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.ShakeThreshold = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0))

the curve to animate the threshold on

Property Documentation

◆ FeedbackDuration

override float MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.FeedbackDuration
getset

sets the inspector color for this feedback

the duration of this feedback is the duration of the shake

◆ HasChannel

override bool MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.HasChannel
get

◆ HasRandomness

override bool MoreMountains.FeedbacksForThirdParty.MMF_Bloom_HDRP.HasRandomness
get

The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/ThirdParty/MoreMountains/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Feedbacks/MMF_Bloom_HDRP.cs