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TopDown Engine v4.3
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Add this to a light to have it receive MMLightShakeEvents from feedbacks or to shake it locally More...
Public Member Functions | |
override void | StartListening () |
Starts listening for events More... | |
override void | StopListening () |
Stops listening for events More... | |
virtual void | OnMMLightShakeEvent (float shakeDuration, bool relativeValues, bool modifyColor, Gradient colorOverTime, AnimationCurve intensityCurve, float remapIntensityZero, float remapIntensityOne, AnimationCurve rangeCurve, float remapRangeZero, float remapRangeOne, AnimationCurve shadowStrengthCurve, float remapShadowStrengthZero, float remapShadowStrengthOne, float feedbacksIntensity=1.0f, MMChannelData channelData=null, bool resetShakerValuesAfterShake=true, bool resetTargetValuesAfterShake=true, bool useRange=false, float eventRange=0f, Vector3 eventOriginPosition=default(Vector3)) |
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virtual float | GetTime () |
virtual float | GetDeltaTime () |
virtual void | ForceInitialization () |
Call this externally if you need to force a new initialization More... | |
virtual void | StartShaking () |
Starts shaking the values More... | |
virtual void | Play () |
Starts this shaker More... | |
virtual void | Stop () |
Stops this shaker More... | |
virtual float | ComputeRangeIntensity (bool useRange, float rangeDistance, bool useRangeFalloff, AnimationCurve rangeFalloff, Vector2 remapRangeFalloff, Vector3 rangePosition) |
Public Attributes | |
Light | BoundLight |
the light to affect when playing the feedback More... | |
bool | StartsOff = true |
whether or not that light should be turned off on start More... | |
bool | RelativeValues = true |
whether or not the values should be relative or not More... | |
bool | ModifyColor = true |
whether or not this shaker should modify color More... | |
Gradient | ColorOverTime |
the colors to apply to the light over time More... | |
AnimationCurve | IntensityCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)) |
float | RemapIntensityZero = 0f |
the value to remap the intensity curve's 0 to More... | |
float | RemapIntensityOne = 1f |
the value to remap the intensity curve's 1 to More... | |
AnimationCurve | RangeCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)) |
the range to apply to the light over time More... | |
float | RemapRangeZero = 0f |
the value to remap the range curve's 0 to More... | |
float | RemapRangeOne = 10f |
the value to remap the range curve's 0 to More... | |
AnimationCurve | ShadowStrengthCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)) |
the range to apply to the light over time More... | |
float | RemapShadowStrengthZero = 0f |
the value to remap the shadow strength's curve's 0 to More... | |
float | RemapShadowStrengthOne = 1f |
the value to remap the shadow strength's curve's 1 to More... | |
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MMChannelModes | ChannelMode = MMChannelModes.Int |
int | Channel = 0 |
the channel to listen to - has to match the one on the feedback More... | |
MMChannel | MMChannelDefinition = null |
float | ShakeDuration = 0.2f |
the duration of the shake, in seconds More... | |
bool | PlayOnAwake = false |
if this is true this shaker will play on awake More... | |
bool | PermanentShake = false |
if this is true, the shaker will shake permanently as long as its game object is active More... | |
bool | Interruptible = true |
if this is true, a new shake can happen while shaking More... | |
bool | AlwaysResetTargetValuesAfterShake = false |
if this is true, this shaker will always reset target values, regardless of how it was called More... | |
bool | OnlyUseShakerValues = false |
if this is true, this shaker will ignore any value passed in an event that triggered it, and will instead use the values set on its inspector More... | |
float | CooldownBetweenShakes = 0f |
a cooldown, in seconds, after a shake, during which no other shake can start More... | |
bool | Shaking = false |
whether or not this shaker is shaking right now More... | |
bool | ForwardDirection = true |
TimescaleModes | TimescaleMode = TimescaleModes.Scaled |
Protected Member Functions | |
override void | Initialization () |
On init we initialize our values More... | |
virtual void | Reset () |
When that shaker gets added, we initialize its shake duration More... | |
override void | Shake () |
Shakes values over time More... | |
override void | GrabInitialValues () |
Collects initial values on the target More... | |
override void | ResetTargetValues () |
Resets the target's values More... | |
override void | ResetShakerValues () |
Resets the shaker's values More... | |
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virtual void | Awake () |
On Awake we grab our volume and profile More... | |
virtual void | SetShakeStartedTimestamp () |
Logs the start timestamp for this shaker More... | |
virtual void | ShakeStarts () |
Describes what happens when a shake starts More... | |
virtual void | Update () |
On Update, we shake our values if needed, or reset if our shake has ended More... | |
virtual float | ShakeFloat (AnimationCurve curve, float remapMin, float remapMax, bool relativeIntensity, float initialValue) |
A method used to "shake" a flot over time along a curve More... | |
virtual Color | ShakeGradient (Gradient gradient) |
virtual void | ShakeComplete () |
Describes what happens when the shake is complete More... | |
virtual void | OnEnable () |
On enable we start shaking if needed More... | |
virtual void | OnDestroy () |
On destroy we stop listening for events More... | |
virtual void | OnDisable () |
On disable we complete our shake if it was in progress More... | |
virtual bool | CheckEventAllowed (MMChannelData channelData, bool useRange=false, float range=0f, Vector3 eventOriginPosition=default(Vector3)) |
Returns true if this shaker should listen to events, false otherwise More... | |
Protected Attributes | |
Color | _initialColor |
float | _initialRange |
float | _initialIntensity |
float | _initialShadowStrength |
bool | _originalRelativeValues |
bool | _originalModifyColor |
float | _originalShakeDuration |
Gradient | _originalColorOverTime |
AnimationCurve | _originalIntensityCurve |
float | _originalRemapIntensityZero |
float | _originalRemapIntensityOne |
AnimationCurve | _originalRangeCurve |
float | _originalRemapRangeZero |
float | _originalRemapRangeOne |
AnimationCurve | _originalShadowStrengthCurve |
float | _originalRemapShadowStrengthZero |
float | _originalRemapShadowStrengthOne |
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float | _shakeStartedTimestamp = -Single.MaxValue |
float | _shakeStartedTimestampUnscaled = -Single.MaxValue |
float | _remappedTimeSinceStart |
bool | _resetShakerValuesAfterShake |
bool | _resetTargetValuesAfterShake |
float | _journey |
Additional Inherited Members | |
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virtual MMChannelData | ChannelData [get] |
virtual bool | ListeningToEvents [get] |
virtual bool? | InCooldown [get] |
Returns true if this shaker is currently in cooldown, false otherwise More... | |
Add this to a light to have it receive MMLightShakeEvents from feedbacks or to shake it locally
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protectedvirtual |
Collects initial values on the target
Reimplemented from MoreMountains.Feedbacks.MMShaker.
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On init we initialize our values
Reimplemented from MoreMountains.Feedbacks.MMShaker.
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When that shaker gets added, we initialize its shake duration
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Resets the shaker's values
Reimplemented from MoreMountains.Feedbacks.MMShaker.
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Resets the target's values
Reimplemented from MoreMountains.Feedbacks.MMShaker.
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Shakes values over time
Reimplemented from MoreMountains.Feedbacks.MMShaker.
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Starts listening for events
Reimplemented from MoreMountains.Feedbacks.MMShaker.
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Stops listening for events
Reimplemented from MoreMountains.Feedbacks.MMShaker.
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Light MoreMountains.Feedbacks.MMLightShaker.BoundLight |
the light to affect when playing the feedback
Gradient MoreMountains.Feedbacks.MMLightShaker.ColorOverTime |
the colors to apply to the light over time
AnimationCurve MoreMountains.Feedbacks.MMLightShaker.IntensityCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)) |
the intensity to apply to the light over time the curve to tween the intensity on
bool MoreMountains.Feedbacks.MMLightShaker.ModifyColor = true |
whether or not this shaker should modify color
AnimationCurve MoreMountains.Feedbacks.MMLightShaker.RangeCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)) |
the range to apply to the light over time
bool MoreMountains.Feedbacks.MMLightShaker.RelativeValues = true |
whether or not the values should be relative or not
float MoreMountains.Feedbacks.MMLightShaker.RemapIntensityOne = 1f |
the value to remap the intensity curve's 1 to
float MoreMountains.Feedbacks.MMLightShaker.RemapIntensityZero = 0f |
the value to remap the intensity curve's 0 to
float MoreMountains.Feedbacks.MMLightShaker.RemapRangeOne = 10f |
the value to remap the range curve's 0 to
float MoreMountains.Feedbacks.MMLightShaker.RemapRangeZero = 0f |
the value to remap the range curve's 0 to
float MoreMountains.Feedbacks.MMLightShaker.RemapShadowStrengthOne = 1f |
the value to remap the shadow strength's curve's 1 to
float MoreMountains.Feedbacks.MMLightShaker.RemapShadowStrengthZero = 0f |
the value to remap the shadow strength's curve's 0 to
AnimationCurve MoreMountains.Feedbacks.MMLightShaker.ShadowStrengthCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)) |
the range to apply to the light over time
bool MoreMountains.Feedbacks.MMLightShaker.StartsOff = true |
whether or not that light should be turned off on start