When played, this feedback will activate the Wiggle method of a MMWiggle object based on the selected settings, wiggling either its position, rotation, scale, or all of these.
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override void | CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f) |
| On Play we trigger the desired wiggles More...
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override void | CustomStopFeedback (Vector3 position, float feedbacksIntensity=1) |
| On Stop we change the state of our object if needed More...
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virtual void | OnEnable () |
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virtual IEnumerator | PlayCoroutine (Vector3 position, float feedbacksIntensity=1.0f) |
| An internal coroutine delaying the initial play of the feedback More...
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virtual void | RegularPlay (Vector3 position, float feedbacksIntensity=1.0f) |
| Triggers delaying coroutines if needed More...
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virtual IEnumerator | InfinitePlay (Vector3 position, float feedbacksIntensity=1.0f) |
| Internal coroutine used for repeated play without end More...
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virtual IEnumerator | RepeatedPlay (Vector3 position, float feedbacksIntensity=1.0f) |
| Internal coroutine used for repeated play More...
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virtual IEnumerator | SequenceCoroutine (Vector3 position, float feedbacksIntensity=1.0f) |
| A coroutine used to play this feedback on a sequence More...
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virtual float | ApplyDirection (float normalizedTime) |
| Returns a new value of the normalized time based on the current play direction of this feedback More...
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virtual float | ApplyTimeMultiplier (float duration) |
| Applies the host MMFeedbacks' time multiplier to this feedback More...
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virtual void | CustomInitialization (GameObject owner) |
| This method describes all custom initialization processes the feedback requires, in addition to the main Initialization method More...
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virtual void | CustomReset () |
| This method describes what happens when the feedback gets reset More...
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override float | FeedbackDuration [get, set] |
| the duration of this feedback is the duration of the clip being played More...
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GameObject | Owner [get, set] |
| the Owner of the feedback, as defined when calling the Initialization method More...
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virtual IEnumerator | Pause [get] |
| set this to true if your feedback should pause the execution of the feedback sequence More...
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virtual bool | HoldingPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run More...
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virtual bool | LooperPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
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virtual bool | ScriptDrivenPause [get, set] |
| if this is true, this feedback will pause and wait until Resume() is called on its parent MMFeedbacks to resume execution More...
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virtual float | ScriptDrivenPauseAutoResume [get, set] |
| if this is a positive value, the feedback will auto resume after that duration if it hasn't been resumed via script already More...
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virtual bool | LooperStart [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
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virtual bool | InCooldown [get] |
| returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More...
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virtual bool | IsPlaying [get, set] |
| if this is true, this feedback is currently playing More...
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float | FeedbackTime [get] |
| the time (or unscaled time) based on the selected Timing settings More...
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float | FeedbackDeltaTime [get] |
| the delta time (or unscaled delta time) based on the selected Timing settings More...
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float | TotalDuration [get] |
| The total duration of this feedback : total = initial delay + duration * (number of repeats + delay between repeats)
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virtual float | FeedbackStartedAt [get] |
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virtual float | FeedbackDuration [get, set] |
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virtual bool | FeedbackPlaying [get] |
| whether or not this feedback is playing right now More...
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virtual bool | NormalPlayDirection [get] |
| Returns true if this feedback should play normally, or false if it should play in rewind More...
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virtual bool | ShouldPlayInThisSequenceDirection [get] |
| Returns true if this feedback should play in the current parent MMFeedbacks direction, according to its MMFeedbacksDirectionCondition setting More...
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virtual float? | FinalNormalizedTime [get] |
| Returns the t value at which to evaluate a curve at the end of this feedback's play time More...
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When played, this feedback will activate the Wiggle method of a MMWiggle object based on the selected settings, wiggling either its position, rotation, scale, or all of these.
◆ CustomPlayFeedback()
override void MoreMountains.Feedbacks.MMFeedbackWiggle.CustomPlayFeedback |
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Vector3 |
position, |
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float |
feedbacksIntensity = 1.0f |
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protectedvirtual |
◆ CustomStopFeedback()
override void MoreMountains.Feedbacks.MMFeedbackWiggle.CustomStopFeedback |
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Vector3 |
position, |
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float |
feedbacksIntensity = 1 |
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protectedvirtual |
◆ FeedbackTypeAuthorized
bool MoreMountains.Feedbacks.MMFeedbackWiggle.FeedbackTypeAuthorized = true |
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static |
a static bool used to disable all feedbacks of this type at once
◆ TargetWiggle
MMWiggle MoreMountains.Feedbacks.MMFeedbackWiggle.TargetWiggle |
sets the inspector color for this feedback
the Wiggle component to target
◆ WigglePosition
bool MoreMountains.Feedbacks.MMFeedbackWiggle.WigglePosition = true |
whether or not to wiggle position
◆ WigglePositionDuration
float MoreMountains.Feedbacks.MMFeedbackWiggle.WigglePositionDuration |
the duration (in seconds) of the position wiggle
◆ WiggleRotation
bool MoreMountains.Feedbacks.MMFeedbackWiggle.WiggleRotation |
whether or not to wiggle rotation
◆ WiggleRotationDuration
float MoreMountains.Feedbacks.MMFeedbackWiggle.WiggleRotationDuration |
the duration (in seconds) of the rotation wiggle
◆ WiggleScale
bool MoreMountains.Feedbacks.MMFeedbackWiggle.WiggleScale |
whether or not to wiggle scale
◆ WiggleScaleDuration
float MoreMountains.Feedbacks.MMFeedbackWiggle.WiggleScaleDuration |
the duration (in seconds) of the scale wiggle
◆ FeedbackDuration
override float MoreMountains.Feedbacks.MMFeedbackWiggle.FeedbackDuration |
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getset |
the duration of this feedback is the duration of the clip being played
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/ThirdParty/MoreMountains/MMFeedbacks/MMFeedbacks/Feedbacks/Legacy/MMFeedbackWiggle.cs