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TopDown Engine v4.5
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A class used to store and define items in a chain of MMF Players. More...
Public Attributes | |
| MMF_Player | TargetPlayer |
| the target MMF Player | |
| Vector2 | Delay |
| a delay in seconds to wait for before playing this MMF Player (x) and after (y) | |
| bool | Inactive = false |
| whether this player is active in the list or not. Inactive players will be skipped when playing the chain of players | |
| bool | WaitUntilComplete = true |
| if this is true, the sequence will be blocked until this player has completed playing | |
A class used to store and define items in a chain of MMF Players.
| Vector2 MoreMountains.Feedbacks.MMF_PlayerChain.PlayerChainItem.Delay |
a delay in seconds to wait for before playing this MMF Player (x) and after (y)
| bool MoreMountains.Feedbacks.MMF_PlayerChain.PlayerChainItem.Inactive = false |
whether this player is active in the list or not. Inactive players will be skipped when playing the chain of players
| MMF_Player MoreMountains.Feedbacks.MMF_PlayerChain.PlayerChainItem.TargetPlayer |
the target MMF Player
| bool MoreMountains.Feedbacks.MMF_PlayerChain.PlayerChainItem.WaitUntilComplete = true |
if this is true, the sequence will be blocked until this player has completed playing