This component will be automatically added by the MMF_Broadcast feedback.
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| int | Channel |
| | the channel on which to broadcast
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| float | DebugLevel |
| | a debug view of the current level being broadcasted
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| bool | BroadcastInProgress = false |
| | whether or not a broadcast is in progress (will be false while the value is not changing, and thus not broadcasting)
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| virtual void | Update () |
| | On Update we process our broadcast.
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| virtual void | ProcessBroadcast () |
| | Broadcasts the value if needed.
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This component will be automatically added by the MMF_Broadcast feedback.
◆ ProcessBroadcast()
| virtual void MoreMountains.Feedbacks.MMF_BroadcastProxy.ProcessBroadcast |
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protectedvirtual |
Broadcasts the value if needed.
◆ Update()
| virtual void MoreMountains.Feedbacks.MMF_BroadcastProxy.Update |
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| ) |
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protectedvirtual |
On Update we process our broadcast.
◆ _levelLastFrame
| float MoreMountains.Feedbacks.MMF_BroadcastProxy._levelLastFrame |
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protected |
◆ BroadcastInProgress
| bool MoreMountains.Feedbacks.MMF_BroadcastProxy.BroadcastInProgress = false |
whether or not a broadcast is in progress (will be false while the value is not changing, and thus not broadcasting)
◆ Channel
| int MoreMountains.Feedbacks.MMF_BroadcastProxy.Channel |
the channel on which to broadcast
◆ DebugLevel
| float MoreMountains.Feedbacks.MMF_BroadcastProxy.DebugLevel |
a debug view of the current level being broadcasted
◆ ThisLevel
| virtual float MoreMountains.Feedbacks.MMF_BroadcastProxy.ThisLevel |
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getset |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/ThirdParty/MoreMountains/MMFeedbacks/MMFeedbacksForThirdParty/MMTools/Feedbacks/MMF_BroadcastProxy.cs