TopDown Engine v4.5
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MoreMountains.Feedbacks.MMF_AudioSourcePitch Class Reference

This feedback lets you control the pitch of an AudioSource over time. More...

Inheritance diagram for MoreMountains.Feedbacks.MMF_AudioSourcePitch:
MoreMountains.Feedbacks.MMF_Feedback

Public Attributes

float Duration = 2f
 the duration of the shake, in seconds
bool ResetShakerValuesAfterShake = true
 whether or not to reset shaker values after shake
bool ResetTargetValuesAfterShake = true
 whether or not to reset the target's values after shake
bool RelativePitch = false
 whether or not to add to the initial value
AnimationCurve PitchTween = new AnimationCurve(new Keyframe(0, 1f), new Keyframe(0.5f, 0f), new Keyframe(1, 1f))
 the curve used to animate the intensity value on
float RemapPitchZero = 0f
 the value to remap the curve's 0 to
float RemapPitchOne = 1f
 the value to remap the curve's 1 to

Static Public Attributes

static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once

Protected Member Functions

override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f)
 Triggers the corresponding coroutine.
override void CustomStopFeedback (Vector3 position, float feedbacksIntensity=1)
 On stop we stop our transition.
override void CustomRestoreInitialValues ()
 On restore, we restore our initial state.

Properties

override float FeedbackDuration [get, set]
 sets the inspector color for this feedback
override bool HasChannel [get]
override bool HasRandomness [get]

Additional Inherited Members

Detailed Description

This feedback lets you control the pitch of an AudioSource over time.

Member Function Documentation

◆ CustomPlayFeedback()

override void MoreMountains.Feedbacks.MMF_AudioSourcePitch.CustomPlayFeedback ( Vector3 position,
float feedbacksIntensity = 1::0f )
protected

Triggers the corresponding coroutine.

Parameters
position
feedbacksIntensity

◆ CustomRestoreInitialValues()

override void MoreMountains.Feedbacks.MMF_AudioSourcePitch.CustomRestoreInitialValues ( )
protectedvirtual

On restore, we restore our initial state.

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

◆ CustomStopFeedback()

override void MoreMountains.Feedbacks.MMF_AudioSourcePitch.CustomStopFeedback ( Vector3 position,
float feedbacksIntensity = 1 )
protectedvirtual

On stop we stop our transition.

Parameters
position
feedbacksIntensity

Reimplemented from MoreMountains.Feedbacks.MMF_Feedback.

Member Data Documentation

◆ Duration

float MoreMountains.Feedbacks.MMF_AudioSourcePitch.Duration = 2f

the duration of the shake, in seconds

◆ FeedbackTypeAuthorized

bool MoreMountains.Feedbacks.MMF_AudioSourcePitch.FeedbackTypeAuthorized = true
static

a static bool used to disable all feedbacks of this type at once

◆ PitchTween

AnimationCurve MoreMountains.Feedbacks.MMF_AudioSourcePitch.PitchTween = new AnimationCurve(new Keyframe(0, 1f), new Keyframe(0.5f, 0f), new Keyframe(1, 1f))

the curve used to animate the intensity value on

◆ RelativePitch

bool MoreMountains.Feedbacks.MMF_AudioSourcePitch.RelativePitch = false

whether or not to add to the initial value

◆ RemapPitchOne

float MoreMountains.Feedbacks.MMF_AudioSourcePitch.RemapPitchOne = 1f

the value to remap the curve's 1 to

◆ RemapPitchZero

float MoreMountains.Feedbacks.MMF_AudioSourcePitch.RemapPitchZero = 0f

the value to remap the curve's 0 to

◆ ResetShakerValuesAfterShake

bool MoreMountains.Feedbacks.MMF_AudioSourcePitch.ResetShakerValuesAfterShake = true

whether or not to reset shaker values after shake

◆ ResetTargetValuesAfterShake

bool MoreMountains.Feedbacks.MMF_AudioSourcePitch.ResetTargetValuesAfterShake = true

whether or not to reset the target's values after shake

Property Documentation

◆ FeedbackDuration

override float MoreMountains.Feedbacks.MMF_AudioSourcePitch.FeedbackDuration
getset

sets the inspector color for this feedback

returns the duration of the feedback

◆ HasChannel

override bool MoreMountains.Feedbacks.MMF_AudioSourcePitch.HasChannel
get

◆ HasRandomness

override bool MoreMountains.Feedbacks.MMF_AudioSourcePitch.HasRandomness
get

The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/ThirdParty/MoreMountains/MMFeedbacks/MMFeedbacks/Feedbacks/MMF_AudioSourcePitch.cs