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enum | MoreMountains.TopDownEngine.TopDownEngineEventTypes {
MoreMountains.TopDownEngine.TopDownEngineEventTypes.SpawnCharacterStarts,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.LevelStart,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.LevelComplete,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.LevelEnd,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.Pause,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.UnPause,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.PlayerDeath,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.SpawnComplete,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.RespawnStarted,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.RespawnComplete,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.StarPicked,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.GameOver,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.CharacterSwap,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.CharacterSwitch,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.Repaint,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.TogglePause,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.LoadNextScene,
MoreMountains.TopDownEngine.TopDownEngineEventTypes.PauseNoMenu
} |
| A list of the possible TopDown Engine base events LevelStart : triggered by the LevelManager when a level starts LevelComplete : can be triggered when the end of a level is reached LevelEnd : same thing Pause : triggered when a pause is starting UnPause : triggered when a pause is ending and going back to normal PlayerDeath : triggered when the player character dies RespawnStarted : triggered when the player character respawn sequence starts RespawnComplete : triggered when the player character respawn sequence ends StarPicked : triggered when a star bonus gets picked GameOver : triggered by the LevelManager when all lives are lost CharacterSwap : triggered when the character gets swapped CharacterSwitch : triggered when the character gets switched Repaint : triggered to ask for a UI refresh TogglePause : triggered to request a pause (or unpause) More...
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enum | MoreMountains.TopDownEngine.PointsMethods { MoreMountains.TopDownEngine.PointsMethods.Add,
MoreMountains.TopDownEngine.PointsMethods.Set
} |
| A list of the methods available to change the current score More...
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enum | MoreMountains.TopDownEngine.PauseMethods { MoreMountains.TopDownEngine.PauseMethods.PauseMenu,
MoreMountains.TopDownEngine.PauseMethods.NoPauseMenu
} |
| A list of the possible pause methods More...
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