TopDown Engine v4.5
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MoreMountains.TopDownEngine.WeaponSpriteSortingOrderThreshold Class Reference

This class will modify the sprite associated with it's sorting order based on the current rotation of the weapon. Useful to get the weapon get in front or behind your character based on this angle on 2D weapons. More...

Inheritance diagram for MoreMountains.TopDownEngine.WeaponSpriteSortingOrderThreshold:
MoreMountains.TopDownEngine.TopDownMonoBehaviour MoreMountains.Tools.MMMonoBehaviour

Public Attributes

float Threshold = 0f
 the angle threshold at which to switch the sorting order
int BelowThresholdSortingOrder = 1
 the sorting order to apply when the weapon's rotation is below threshold
int AboveThresholdSortingOrder = -1
 the sorting order to apply when the weapon's rotation is above threshold
SpriteRenderer Sprite
 the sprite whose sorting order we want to modify

Protected Member Functions

virtual void Awake ()
 On Awake we grab our weapon aim component.
virtual void Update ()
 On update we change our sorting order based on current weapon angle.

Protected Attributes

WeaponAim2D _weaponAim2D

Detailed Description

This class will modify the sprite associated with it's sorting order based on the current rotation of the weapon. Useful to get the weapon get in front or behind your character based on this angle on 2D weapons.

Member Function Documentation

◆ Awake()

virtual void MoreMountains.TopDownEngine.WeaponSpriteSortingOrderThreshold.Awake ( )
protectedvirtual

On Awake we grab our weapon aim component.

◆ Update()

virtual void MoreMountains.TopDownEngine.WeaponSpriteSortingOrderThreshold.Update ( )
protectedvirtual

On update we change our sorting order based on current weapon angle.

Member Data Documentation

◆ _weaponAim2D

WeaponAim2D MoreMountains.TopDownEngine.WeaponSpriteSortingOrderThreshold._weaponAim2D
protected

◆ AboveThresholdSortingOrder

int MoreMountains.TopDownEngine.WeaponSpriteSortingOrderThreshold.AboveThresholdSortingOrder = -1

the sorting order to apply when the weapon's rotation is above threshold

◆ BelowThresholdSortingOrder

int MoreMountains.TopDownEngine.WeaponSpriteSortingOrderThreshold.BelowThresholdSortingOrder = 1

the sorting order to apply when the weapon's rotation is below threshold

◆ Sprite

SpriteRenderer MoreMountains.TopDownEngine.WeaponSpriteSortingOrderThreshold.Sprite

the sprite whose sorting order we want to modify

◆ Threshold

float MoreMountains.TopDownEngine.WeaponSpriteSortingOrderThreshold.Threshold = 0f

the angle threshold at which to switch the sorting order


The documentation for this class was generated from the following file: