TopDown Engine
v3.6
|
This class is responsible for enabling/disabling the visual representation of weapons, if they're separated from the actual weapon object More...
Public Attributes | |
WeaponModelBindings[] | Bindings |
a list of model bindings. A binding is made of a gameobject, already present on the character, that will act as the visual representation of the weapon, and a name, that has to match the WeaponAnimationID of the actual Weapon More... | |
CharacterHandleWeapon | HandleWeapon |
Protected Member Functions | |
virtual void | Awake () |
On Awake we grab our CharacterHandleWeapon component More... | |
virtual void | Update () |
On Update, we enable/disable bound gameobjects based on their name More... | |
This class is responsible for enabling/disabling the visual representation of weapons, if they're separated from the actual weapon object
|
protectedvirtual |
On Awake we grab our CharacterHandleWeapon component
|
protectedvirtual |
On Update, we enable/disable bound gameobjects based on their name
WeaponModelBindings [] MoreMountains.TopDownEngine.WeaponModelEnabler.Bindings |
a list of model bindings. A binding is made of a gameobject, already present on the character, that will act as the visual representation of the weapon, and a name, that has to match the WeaponAnimationID of the actual Weapon
CharacterHandleWeapon MoreMountains.TopDownEngine.WeaponModelEnabler.HandleWeapon |