_ammoItem | MoreMountains.TopDownEngine.WeaponAmmo | protected |
_emptied | MoreMountains.TopDownEngine.WeaponAmmo | protected |
_weapon | MoreMountains.TopDownEngine.WeaponAmmo | protected |
AmmoID | MoreMountains.TopDownEngine.WeaponAmmo | |
AmmoInventory | MoreMountains.TopDownEngine.WeaponAmmo | |
AmmoInventoryName | MoreMountains.TopDownEngine.WeaponAmmo | |
ConsumeAmmo() | MoreMountains.TopDownEngine.WeaponAmmo | protectedvirtual |
CurrentAmmoAvailable | MoreMountains.TopDownEngine.WeaponAmmo | |
DelayedRefreshCurrentAmmoAvailable() | MoreMountains.TopDownEngine.WeaponAmmo | protected |
EmptyMagazine() | MoreMountains.TopDownEngine.WeaponAmmo | virtual |
EnoughAmmoToFire() | MoreMountains.TopDownEngine.WeaponAmmo | virtual |
FillWeaponWithAmmo() | MoreMountains.TopDownEngine.WeaponAmmo | virtual |
LoadOnStart() | MoreMountains.TopDownEngine.WeaponAmmo | protectedvirtual |
MaxAmmo | MoreMountains.TopDownEngine.WeaponAmmo | |
OnDestroy() | MoreMountains.TopDownEngine.WeaponAmmo | protected |
OnDisable() | MoreMountains.TopDownEngine.WeaponAmmo | protectedvirtual |
OnEnable() | MoreMountains.TopDownEngine.WeaponAmmo | protectedvirtual |
OnMMEvent(MMStateChangeEvent< MoreMountains.TopDownEngine.Weapon.WeaponStates > weaponEvent) | MoreMountains.TopDownEngine.WeaponAmmo | virtual |
OnMMEvent(MMInventoryEvent inventoryEvent) | MoreMountains.TopDownEngine.WeaponAmmo | virtual |
OnMMEvent(MMGameEvent gameEvent) | MoreMountains.TopDownEngine.WeaponAmmo | virtual |
MMEventListener< MMStateChangeEvent< MoreMountains.TopDownEngine.Weapon.WeaponStates > >.OnMMEvent(T eventType) | MoreMountains.Tools.MMEventListener< MMStateChangeEvent< MoreMountains.TopDownEngine.Weapon.WeaponStates > > | |
MMEventListener< MMInventoryEvent >.OnMMEvent(T eventType) | MoreMountains.Tools.MMEventListener< MMInventoryEvent > | |
MMEventListener< MMGameEvent >.OnMMEvent(T eventType) | MoreMountains.Tools.MMEventListener< MMGameEvent > | |
RefreshCurrentAmmoAvailable() | MoreMountains.TopDownEngine.WeaponAmmo | protectedvirtual |
ShouldEmptyOnSave | MoreMountains.TopDownEngine.WeaponAmmo | |
ShouldLoadOnStart | MoreMountains.TopDownEngine.WeaponAmmo | |
Start() | MoreMountains.TopDownEngine.WeaponAmmo | protectedvirtual |