_additionalAngle | MoreMountains.TopDownEngine.WeaponAim | protected |
_aimAtDirection | MoreMountains.TopDownEngine.WeaponAim | protected |
_aimAtQuaternion | MoreMountains.TopDownEngine.WeaponAim | protected |
_currentAim | MoreMountains.TopDownEngine.WeaponAim | protected |
_currentAimAbsolute | MoreMountains.TopDownEngine.WeaponAim | protected |
_direction | MoreMountains.TopDownEngine.WeaponAim | protected |
_initialized | MoreMountains.TopDownEngine.WeaponAim | protected |
_initialRotation | MoreMountains.TopDownEngine.WeaponAim | protected |
_lastMousePosition | MoreMountains.TopDownEngine.WeaponAim | protected |
_lastNonNullMovement | MoreMountains.TopDownEngine.WeaponAim | protected |
_lookRotation | MoreMountains.TopDownEngine.WeaponAim | protected |
_mainCamera | MoreMountains.TopDownEngine.WeaponAim | protected |
_mousePosition | MoreMountains.TopDownEngine.WeaponAim | protected |
_newCamTargetDirection | MoreMountains.TopDownEngine.WeaponAim | protected |
_newCamTargetPosition | MoreMountains.TopDownEngine.WeaponAim | protected |
_playerPlane | MoreMountains.TopDownEngine.WeaponAim | protected |
_possibleAngleValues | MoreMountains.TopDownEngine.WeaponAim | protected |
_reticle | MoreMountains.TopDownEngine.WeaponAim | protected |
_reticlePosition | MoreMountains.TopDownEngine.WeaponAim | protected |
_weapon | MoreMountains.TopDownEngine.WeaponAim | protected |
AddAdditionalAngle(float addedAngle) | MoreMountains.TopDownEngine.WeaponAim | virtual |
AimAt(Vector3 target) | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
AimControl | MoreMountains.TopDownEngine.WeaponAim | |
AimControlActive | MoreMountains.TopDownEngine.WeaponAim | |
AimControls enum name | MoreMountains.TopDownEngine.WeaponAim | |
ApplyAim() | MoreMountains.TopDownEngine.WeaponAim | virtual |
AutoDetectWeaponMode() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
CameraTargetMaxDistance | MoreMountains.TopDownEngine.WeaponAim | |
CameraTargetOffset | MoreMountains.TopDownEngine.WeaponAim | |
CameraTargetSpeed | MoreMountains.TopDownEngine.WeaponAim | |
CurrentAim | MoreMountains.TopDownEngine.WeaponAim | |
CurrentAimAbsolute | MoreMountains.TopDownEngine.WeaponAim | |
CurrentAngle | MoreMountains.TopDownEngine.WeaponAim | |
CurrentAngleAbsolute | MoreMountains.TopDownEngine.WeaponAim | |
CurrentAngleRelative | MoreMountains.TopDownEngine.WeaponAim | |
CurrentRotation | MoreMountains.TopDownEngine.WeaponAim | |
DetermineWeaponRotation() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
DisplayReticle | MoreMountains.TopDownEngine.WeaponAim | |
GetCurrentAim() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
GetMousePosition() | MoreMountains.TopDownEngine.WeaponAim | virtual |
GetReticlePosition() | MoreMountains.TopDownEngine.WeaponAim | virtual |
HideMousePointer() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
HideReticle() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
Initialization() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
InitializeReticle() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
LateUpdate() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
MaximumAngle | MoreMountains.TopDownEngine.WeaponAim | |
MinimumAngle | MoreMountains.TopDownEngine.WeaponAim | |
MinimumMagnitude | MoreMountains.TopDownEngine.WeaponAim | |
MouseDeadZoneRadius | MoreMountains.TopDownEngine.WeaponAim | |
MoveCameraTargetTowardsReticle | MoreMountains.TopDownEngine.WeaponAim | |
MoveReticle() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
MoveTarget() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
OnDestroy() | MoreMountains.TopDownEngine.WeaponAim | protected |
OnDisable() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
OnEnable() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
OnMMEvent(TopDownEngineEvent engineEvent) | MoreMountains.TopDownEngine.WeaponAim | |
MMEventListener< TopDownEngineEvent >.OnMMEvent(T eventType) | MoreMountains.Tools.MMEventListener< TopDownEngineEvent > | |
RemoveReticle() | MoreMountains.TopDownEngine.WeaponAim | virtual |
ReplaceMousePointer | MoreMountains.TopDownEngine.WeaponAim | |
ResetAdditionalAngle() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
Reticle | MoreMountains.TopDownEngine.WeaponAim | |
ReticleAtMousePosition | MoreMountains.TopDownEngine.WeaponAim | |
ReticleDistance | MoreMountains.TopDownEngine.WeaponAim | |
ReticleHeight | MoreMountains.TopDownEngine.WeaponAim | |
ReticleInstance | MoreMountains.TopDownEngine.WeaponAim | |
ReticleType | MoreMountains.TopDownEngine.WeaponAim | |
ReticleTypes enum name | MoreMountains.TopDownEngine.WeaponAim | |
RotateReticle | MoreMountains.TopDownEngine.WeaponAim | |
RotateWeapon(Quaternion newRotation, bool forceInstant=false) | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
RotationMode | MoreMountains.TopDownEngine.WeaponAim | |
RotationModes enum name | MoreMountains.TopDownEngine.WeaponAim | |
SetCurrentAim(Vector3 newAim, bool setAimAsLastNonNullMovement=false) | MoreMountains.TopDownEngine.WeaponAim | virtual |
Start() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
TargetWeapon | MoreMountains.TopDownEngine.WeaponAim | |
Update() | MoreMountains.TopDownEngine.WeaponAim | protectedvirtual |
WeaponRotationSpeed | MoreMountains.TopDownEngine.WeaponAim | |