TopDown Engine  v3.6
MoreMountains.TopDownEngine.TopDownController3D Member List

This is the complete list of members for MoreMountains.TopDownEngine.TopDownController3D, including all inherited members.

_canGoBackHeadCheckMoreMountains.TopDownEngine.TopDownController3Dprotected
_capsulePoint1MoreMountains.TopDownEngine.TopDownController3Dprotected
_capsulePoint2MoreMountains.TopDownEngine.TopDownController3Dprotected
_cardinalRaycastMoreMountains.TopDownEngine.TopDownController3Dprotected
_characterControllerMoreMountains.TopDownEngine.TopDownController3Dprotected
_colliderMoreMountains.TopDownEngine.TopDownController3Dprotected
_collisionFlagsMoreMountains.TopDownEngine.TopDownController3Dprotected
_detachedMoreMountains.TopDownEngine.TopDownController3Dprotected
_downRaycastsOffsetMoreMountains.TopDownEngine.TopDownController3Dprotected
_emptyRaycastMoreMountains.TopDownEngine.TopDownController3Dprotected
_frameVelocityMoreMountains.TopDownEngine.TopDownController3Dprotected
_groundedLastFrameMoreMountains.TopDownEngine.TopDownControllerprotected
_hitPointMoreMountains.TopDownEngine.TopDownController3Dprotected
_horizontalVelocityDeltaMoreMountains.TopDownEngine.TopDownController3Dprotected
_idealDirectionMoreMountains.TopDownEngine.TopDownController3Dprotected
_idealVelocityMoreMountains.TopDownEngine.TopDownController3Dprotected
_impactMoreMountains.TopDownEngine.TopDownControllerprotected
_lastGroundNormalMoreMountains.TopDownEngine.TopDownController3Dprotected
_lastHitPointMoreMountains.TopDownEngine.TopDownController3Dprotected
_lastHorizontalVelocityMoreMountains.TopDownEngine.TopDownController3Dprotected
_lastMovingPlatformMatrixMoreMountains.TopDownEngine.TopDownController3Dprotected
_longestDistanceMoreMountains.TopDownEngine.TopDownController3Dprotected
_motionMoreMountains.TopDownEngine.TopDownController3Dprotected
_movePositionDirectionMoreMountains.TopDownEngine.TopDownController3Dprotected
_movePositionDistanceMoreMountains.TopDownEngine.TopDownController3Dprotected
_movePositionHitMoreMountains.TopDownEngine.TopDownController3Dprotected
_moveWithPlatformGlobalPointMoreMountains.TopDownEngine.TopDownController3Dprotected
_moveWithPlatformGlobalRotationMoreMountains.TopDownEngine.TopDownController3Dprotected
_moveWithPlatformMoveDistanceMoreMountains.TopDownEngine.TopDownController3Dprotected
_moveWithPlatformRotationDiffMoreMountains.TopDownEngine.TopDownController3Dprotected
_movingPlatformCurrentGlobalPointMoreMountains.TopDownEngine.TopDownController3Dprotected
_movingPlatformCurrentHitColliderMoreMountains.TopDownEngine.TopDownController3Dprotected
_movingPlatformCurrentHitColliderLocalMoreMountains.TopDownEngine.TopDownController3Dprotected
_movingPlatformGlobalRotationMoreMountains.TopDownEngine.TopDownController3Dprotected
_movingPlatformHitColliderMoreMountains.TopDownEngine.TopDownController3Dprotected
_movingPlatformLocalRotationMoreMountains.TopDownEngine.TopDownController3Dprotected
_movingPlatformVelocityMoreMountains.TopDownEngine.TopDownController3Dprotected
_newHorizontalVelocityMoreMountains.TopDownEngine.TopDownController3Dprotected
_newMovingPlatformMoreMountains.TopDownEngine.TopDownController3Dprotected
_newVelocityMoreMountains.TopDownEngine.TopDownController3Dprotected
_onTriggerEnterPushbackDirectionMoreMountains.TopDownEngine.TopDownController3Dprotected
_originalColliderCenterMoreMountains.TopDownEngine.TopDownController3Dprotected
_originalColliderHeightMoreMountains.TopDownEngine.TopDownController3Dprotected
_originalSizeRaycastOriginMoreMountains.TopDownEngine.TopDownController3Dprotected
_positionLastFrameMoreMountains.TopDownEngine.TopDownControllerprotected
_raycastDownDirectionMoreMountains.TopDownEngine.TopDownController3Dprotected
_raycastDownHitMoreMountains.TopDownEngine.TopDownController3Dprotected
_rigidBodyMoreMountains.TopDownEngine.TopDownController3Dprotected
_smallestDistanceMoreMountains.TopDownEngine.TopDownController3Dprotected
_smallestRaycastMoreMountains.TopDownEngine.TopDownController3Dprotected
_smallValueMoreMountains.TopDownEngine.TopDownControllerprotectedstatic
_speedComputationMoreMountains.TopDownEngine.TopDownControllerprotected
_stickyOffsetMoreMountains.TopDownEngine.TopDownController3Dprotected
_tooSteepLastFrameMoreMountains.TopDownEngine.TopDownController3Dprotected
_transformMoreMountains.TopDownEngine.TopDownController3Dprotected
_waitForFixedUpdateMoreMountains.TopDownEngine.TopDownController3Dprotected
AccelerationMoreMountains.TopDownEngine.TopDownController
AddedForceMoreMountains.TopDownEngine.TopDownController
AddForce(Vector3 movement)MoreMountains.TopDownEngine.TopDownController3Dvirtual
AddGravity()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
AddInput()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
AdjustDistance(float distance)MoreMountains.TopDownEngine.TopDownController3Dprotected
AppliedImpactMoreMountains.TopDownEngine.TopDownController
ApplyImpact()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
Awake()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
CanGoBackToOriginalSize()MoreMountains.TopDownEngine.TopDownController3Dvirtual
CastRayDownwards()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
CheckIfGrounded()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
ColliderBottomMoreMountains.TopDownEngine.TopDownController3D
ColliderCenterMoreMountains.TopDownEngine.TopDownController3D
ColliderTopMoreMountains.TopDownEngine.TopDownController3D
CollidingAbove()MoreMountains.TopDownEngine.TopDownController3Dvirtual
CollidingWithCardinalObstacleMoreMountains.TopDownEngine.TopDownController
CollisionsOff()MoreMountains.TopDownEngine.TopDownController3Dvirtual
CollisionsOn()MoreMountains.TopDownEngine.TopDownController3Dvirtual
ComputeNewVelocity()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
ComputeSpeed()MoreMountains.TopDownEngine.TopDownControllerprotectedvirtual
ComputeVelocityDelta()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
CrouchedRaycastLengthMultiplierMoreMountains.TopDownEngine.TopDownController
CurrentDirectionMoreMountains.TopDownEngine.TopDownController
CurrentMovementMoreMountains.TopDownEngine.TopDownController
DetachFromGround()MoreMountains.TopDownEngine.TopDownController3Dvirtual
DetachFromMovingPlatform()MoreMountains.TopDownEngine.TopDownController3Dvirtual
DetectedObstacleDownMoreMountains.TopDownEngine.TopDownController
DetectedObstacleLeftMoreMountains.TopDownEngine.TopDownController
DetectedObstacleRightMoreMountains.TopDownEngine.TopDownController
DetectedObstacleUpMoreMountains.TopDownEngine.TopDownController
DetectNewMovingPlatform()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
DetectObstacles(float distance, Vector3 offset)MoreMountains.TopDownEngine.TopDownController3Dvirtual
DetermineDirection()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
ExitedTooSteepSlopeThisFrameMoreMountains.TopDownEngine.TopDownController3D
FixedUpdate()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
FreeMovementMoreMountains.TopDownEngine.TopDownController
FrictionMoreMountains.TopDownEngine.TopDownController
GetMovingPlatformVelocity()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
GravityMoreMountains.TopDownEngine.TopDownController
GravityActiveMoreMountains.TopDownEngine.TopDownController
GroundedMoreMountains.TopDownEngine.TopDownController
GroundedComputationModeMoreMountains.TopDownEngine.TopDownController3D
GroundedComputationModes enum nameMoreMountains.TopDownEngine.TopDownController3D
GroundedRaycastLengthMoreMountains.TopDownEngine.TopDownController3D
GroundNormalMoreMountains.TopDownEngine.TopDownController3D
GroundNormalHeightThresholdMoreMountains.TopDownEngine.TopDownController3D
HandleAdvancedGroundDetection()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
HandleFriction()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
HandleGroundContact()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
Impact(Vector3 direction, float force)MoreMountains.TopDownEngine.TopDownController3Dvirtual
ImpactFalloffMoreMountains.TopDownEngine.TopDownController3D
InputMoveDirectionMoreMountains.TopDownEngine.TopDownController3D
IsGroundedTest()MoreMountains.TopDownEngine.TopDownController3Dvirtual
IsSliding()MoreMountains.TopDownEngine.TopDownController3Dvirtual
JustGotGroundedMoreMountains.TopDownEngine.TopDownController
LateUpdate()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
ManualControllerColliderHit()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
MaximumFallSpeedMoreMountains.TopDownEngine.TopDownController3D
MinimumGroundedDistanceMoreMountains.TopDownEngine.TopDownController3D
MoveCharacterController()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
MovePosition(Vector3 newPosition)MoreMountains.TopDownEngine.TopDownController3Dvirtual
MoveWithPlatform()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
MovingPlatformSpeedMoreMountains.TopDownEngine.TopDownController3D
ObjectBelowMoreMountains.TopDownEngine.TopDownController
ObstaclesLayerMaskMoreMountains.TopDownEngine.TopDownController3D
OnAMovingPlatformMoreMountains.TopDownEngine.TopDownController3D
OnTriggerEnter(Collider other)MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
PerformCardinalObstacleRaycastDetectionMoreMountains.TopDownEngine.TopDownController
ProcessUpdate()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
Reset()MoreMountains.TopDownEngine.TopDownController3Dvirtual
ResetColliderSize()MoreMountains.TopDownEngine.TopDownController3Dvirtual
ResizeColliderHeight(float newHeight, bool translateCenter=false)MoreMountains.TopDownEngine.TopDownController3Dvirtual
SetGravityActive(bool status)MoreMountains.TopDownEngine.TopDownControllervirtual
SetKinematic(bool state)MoreMountains.TopDownEngine.TopDownController3Dvirtual
SetMovement(Vector3 movement)MoreMountains.TopDownEngine.TopDownController3Dvirtual
ShouldMoveWithPlatformThisFrame()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
SlideOnSteepSurfacesMoreMountains.TopDownEngine.TopDownController3D
SlidingDirectionControlMoreMountains.TopDownEngine.TopDownController3D
SlidingSpeedMoreMountains.TopDownEngine.TopDownController3D
SlidingSpeedControlMoreMountains.TopDownEngine.TopDownController3D
SlopeSpeedMultiplierMoreMountains.TopDownEngine.TopDownController3D
SpeedMoreMountains.TopDownEngine.TopDownController
SubstractNewPlatformVelocity()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
SurfaceModifierBelowMoreMountains.TopDownEngine.TopDownController
TooSteep()MoreMountains.TopDownEngine.TopDownController3Dvirtual
Update()MoreMountains.TopDownEngine.TopDownController3Dprotectedvirtual
UpdateModeMoreMountains.TopDownEngine.TopDownController3D
UpdateModes enum nameMoreMountains.TopDownEngine.TopDownController3D
VelocityMoreMountains.TopDownEngine.TopDownController
VelocityLastFrameMoreMountains.TopDownEngine.TopDownController
VelocityTransferMethodMoreMountains.TopDownEngine.TopDownController3D
VelocityTransferOnJump enum nameMoreMountains.TopDownEngine.TopDownController3D