TopDown Engine  v3.6
MoreMountains.TopDownEngine.TopDownController Member List

This is the complete list of members for MoreMountains.TopDownEngine.TopDownController, including all inherited members.

_groundedLastFrameMoreMountains.TopDownEngine.TopDownControllerprotected
_impactMoreMountains.TopDownEngine.TopDownControllerprotected
_positionLastFrameMoreMountains.TopDownEngine.TopDownControllerprotected
_smallValueMoreMountains.TopDownEngine.TopDownControllerprotectedstatic
_speedComputationMoreMountains.TopDownEngine.TopDownControllerprotected
AccelerationMoreMountains.TopDownEngine.TopDownController
AddedForceMoreMountains.TopDownEngine.TopDownController
AddForce(Vector3 movement)MoreMountains.TopDownEngine.TopDownControllervirtual
AppliedImpactMoreMountains.TopDownEngine.TopDownController
Awake()MoreMountains.TopDownEngine.TopDownControllerprotectedvirtual
CanGoBackToOriginalSize()MoreMountains.TopDownEngine.TopDownControllervirtual
CheckIfGrounded()MoreMountains.TopDownEngine.TopDownControllerprotectedvirtual
ColliderBottomMoreMountains.TopDownEngine.TopDownController
ColliderCenterMoreMountains.TopDownEngine.TopDownController
ColliderTopMoreMountains.TopDownEngine.TopDownController
CollidingWithCardinalObstacleMoreMountains.TopDownEngine.TopDownController
CollisionsOff()MoreMountains.TopDownEngine.TopDownControllervirtual
CollisionsOn()MoreMountains.TopDownEngine.TopDownControllervirtual
ComputeSpeed()MoreMountains.TopDownEngine.TopDownControllerprotectedvirtual
CrouchedRaycastLengthMultiplierMoreMountains.TopDownEngine.TopDownController
CurrentDirectionMoreMountains.TopDownEngine.TopDownController
CurrentMovementMoreMountains.TopDownEngine.TopDownController
DetectedObstacleDownMoreMountains.TopDownEngine.TopDownController
DetectedObstacleLeftMoreMountains.TopDownEngine.TopDownController
DetectedObstacleRightMoreMountains.TopDownEngine.TopDownController
DetectedObstacleUpMoreMountains.TopDownEngine.TopDownController
DetectObstacles(float distance, Vector3 offset)MoreMountains.TopDownEngine.TopDownControllervirtual
DetermineDirection()MoreMountains.TopDownEngine.TopDownControllerprotectedvirtual
FixedUpdate()MoreMountains.TopDownEngine.TopDownControllerprotectedvirtual
FreeMovementMoreMountains.TopDownEngine.TopDownController
FrictionMoreMountains.TopDownEngine.TopDownController
GravityMoreMountains.TopDownEngine.TopDownController
GravityActiveMoreMountains.TopDownEngine.TopDownController
GroundedMoreMountains.TopDownEngine.TopDownController
HandleFriction()MoreMountains.TopDownEngine.TopDownControllerprotectedvirtual
Impact(Vector3 direction, float force)MoreMountains.TopDownEngine.TopDownControllervirtual
JustGotGroundedMoreMountains.TopDownEngine.TopDownController
LateUpdate()MoreMountains.TopDownEngine.TopDownControllerprotectedvirtual
MovePosition(Vector3 newPosition)MoreMountains.TopDownEngine.TopDownControllervirtual
MovingPlatformSpeedMoreMountains.TopDownEngine.TopDownController
ObjectBelowMoreMountains.TopDownEngine.TopDownController
OnAMovingPlatformMoreMountains.TopDownEngine.TopDownController
PerformCardinalObstacleRaycastDetectionMoreMountains.TopDownEngine.TopDownController
Reset()MoreMountains.TopDownEngine.TopDownControllervirtual
ResetColliderSize()MoreMountains.TopDownEngine.TopDownControllervirtual
ResizeColliderHeight(float newHeight, bool translateCenter=false)MoreMountains.TopDownEngine.TopDownControllervirtual
SetGravityActive(bool status)MoreMountains.TopDownEngine.TopDownControllervirtual
SetKinematic(bool state)MoreMountains.TopDownEngine.TopDownControllervirtual
SetMovement(Vector3 movement)MoreMountains.TopDownEngine.TopDownControllervirtual
SpeedMoreMountains.TopDownEngine.TopDownController
SurfaceModifierBelowMoreMountains.TopDownEngine.TopDownController
Update()MoreMountains.TopDownEngine.TopDownControllerprotectedvirtual
VelocityMoreMountains.TopDownEngine.TopDownController
VelocityLastFrameMoreMountains.TopDownEngine.TopDownController