TopDown Engine  v3.6
MoreMountains.TopDownEngine.SoundManager Member List

This is the complete list of members for MoreMountains.TopDownEngine.SoundManager, including all inherited members.

_backgroundMusicMoreMountains.TopDownEngine.SoundManagerprotected
_enabledMoreMountains.Tools.MMPersistentSingleton< SoundManager >protected
_instanceMoreMountains.Tools.MMPersistentSingleton< SoundManager >protectedstatic
_loopingSoundsMoreMountains.TopDownEngine.SoundManagerprotected
_saveFileNameMoreMountains.TopDownEngine.SoundManagerprotectedstatic
_saveFolderNameMoreMountains.TopDownEngine.SoundManagerprotectedstatic
AutomaticallyUnparentOnAwakeMoreMountains.Tools.MMPersistentSingleton< SoundManager >
Awake()MoreMountains.Tools.MMPersistentSingleton< SoundManager >protectedvirtual
CurrentMoreMountains.Tools.MMPersistentSingleton< SoundManager >static
HasInstanceMoreMountains.Tools.MMPersistentSingleton< SoundManager >static
InitializeSingleton()MoreMountains.Tools.MMPersistentSingleton< SoundManager >protectedvirtual
InstanceMoreMountains.Tools.MMPersistentSingleton< SoundManager >static
IsBackgroundMusicInScene()MoreMountains.TopDownEngine.SoundManager
IsBackgroundMusicPlaying()MoreMountains.TopDownEngine.SoundManager
IsMusicOnMoreMountains.TopDownEngine.SoundManager
IsSfxOnMoreMountains.TopDownEngine.SoundManager
LoadSoundSettings()MoreMountains.TopDownEngine.SoundManagerprotectedvirtual
MusicOff()MoreMountains.TopDownEngine.SoundManagervirtual
MusicOn()MoreMountains.TopDownEngine.SoundManagervirtual
MusicVolumeMoreMountains.TopDownEngine.SoundManager
MuteAllSfx()MoreMountains.TopDownEngine.SoundManagerprotectedvirtual
MuteBackgroundMusic()MoreMountains.TopDownEngine.SoundManagervirtual
MuteSfxOnPauseMoreMountains.TopDownEngine.SoundManager
OnDisable()MoreMountains.TopDownEngine.SoundManagerprotectedvirtual
OnEnable()MoreMountains.TopDownEngine.SoundManagerprotectedvirtual
OnMMEvent(TopDownEngineEvent engineEvent)MoreMountains.TopDownEngine.SoundManagervirtual
OnMMEvent(MMGameEvent gameEvent)MoreMountains.TopDownEngine.SoundManagervirtual
MMEventListener< TopDownEngineEvent >.OnMMEvent(T eventType)MoreMountains.Tools.MMEventListener< TopDownEngineEvent >
MMEventListener< MMGameEvent >.OnMMEvent(T eventType)MoreMountains.Tools.MMEventListener< MMGameEvent >
OnMMSfxEvent(AudioClip clipToPlay, AudioMixerGroup audioGroup=null, float volume=1f, float pitch=1f, int priority=128)MoreMountains.TopDownEngine.SoundManagervirtual
PauseBackgroundMusic()MoreMountains.TopDownEngine.SoundManagervirtual
PlayBackgroundMusic(AudioSource musicAudioSource, bool loop=true)MoreMountains.TopDownEngine.SoundManagervirtual
PlaySound(AudioClip sfx, Vector3 location, bool loop=false)MoreMountains.TopDownEngine.SoundManagervirtual
PlaySound(AudioClip sfx, Vector3 location, float pitch, float pan, float spatialBlend=0.0f, float volumeMultiplier=1.0f, bool loop=false, AudioSource reuseSource=null, AudioMixerGroup audioGroup=null, int priority=128)MoreMountains.TopDownEngine.SoundManagervirtual
ResetSoundSettings()MoreMountains.TopDownEngine.SoundManagerprotectedvirtual
ResumeBackgroundMusic()MoreMountains.TopDownEngine.SoundManagervirtual
SaveSoundSettings()MoreMountains.TopDownEngine.SoundManagerprotectedvirtual
SetMusic(bool status)MoreMountains.TopDownEngine.SoundManagerprotectedvirtual
SetSfx(bool status)MoreMountains.TopDownEngine.SoundManagerprotectedvirtual
SettingsMoreMountains.TopDownEngine.SoundManager
SfxOff()MoreMountains.TopDownEngine.SoundManagervirtual
SfxOn()MoreMountains.TopDownEngine.SoundManagervirtual
SfxVolumeMoreMountains.TopDownEngine.SoundManager
StopAllLoopingSounds()MoreMountains.TopDownEngine.SoundManagervirtual
StopBackgroundMusic()MoreMountains.TopDownEngine.SoundManagervirtual
StopLoopingSound(AudioSource source)MoreMountains.TopDownEngine.SoundManagervirtual
UnmuteAllSfx()MoreMountains.TopDownEngine.SoundManagerprotectedvirtual
UnmuteBackgroundMusic()MoreMountains.TopDownEngine.SoundManagervirtual