TopDown Engine v4.5
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MoreMountains.TopDownEngine.MultiplayerSplitCameraRig Class Reference

This class handles a X-players split screen setup. More...

Inheritance diagram for MoreMountains.TopDownEngine.MultiplayerSplitCameraRig:
MoreMountains.TopDownEngine.TopDownMonoBehaviour MoreMountains.Tools.MMEventListener< T > MoreMountains.Tools.MMMonoBehaviour MoreMountains.Tools.MMEventListenerBase

Public Member Functions

virtual void OnMMEvent (MMGameEvent gameEvent)
 When the cameras are ready to be bound (we're being told so by the LevelManager usually), we bind them.
Public Member Functions inherited from MoreMountains.Tools.MMEventListener< T >
void OnMMEvent (T eventType)

Public Attributes

List< CinemachineCameraControllerCameraControllers
 the list of camera controllers to bind to level manager players on load

Protected Member Functions

virtual void BindCameras ()
 Binds each camera controller to its target.
virtual void OnEnable ()
 On enable we start listening for game events.
virtual void OnDisable ()
 On disable we stop listening for game events.

Detailed Description

This class handles a X-players split screen setup.

Member Function Documentation

◆ BindCameras()

virtual void MoreMountains.TopDownEngine.MultiplayerSplitCameraRig.BindCameras ( )
protectedvirtual

Binds each camera controller to its target.

◆ OnDisable()

virtual void MoreMountains.TopDownEngine.MultiplayerSplitCameraRig.OnDisable ( )
protectedvirtual

On disable we stop listening for game events.

◆ OnEnable()

virtual void MoreMountains.TopDownEngine.MultiplayerSplitCameraRig.OnEnable ( )
protectedvirtual

On enable we start listening for game events.

◆ OnMMEvent()

virtual void MoreMountains.TopDownEngine.MultiplayerSplitCameraRig.OnMMEvent ( MMGameEvent gameEvent)
virtual

When the cameras are ready to be bound (we're being told so by the LevelManager usually), we bind them.

Parameters
gameEvent

Member Data Documentation

◆ CameraControllers

List<CinemachineCameraController> MoreMountains.TopDownEngine.MultiplayerSplitCameraRig.CameraControllers

the list of camera controllers to bind to level manager players on load


The documentation for this class was generated from the following file: