TopDown Engine
v3.6
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A generic level manager meant to handle multiplayer scenes (specifically spawn and camera modes It's recommended to extend it to implement your own specific gameplay rules More...
Public Types | |
enum | CameraModes { CameraModes.Split, CameraModes.Group } |
the types of cameras to choose from More... | |
Public Member Functions | |
override void | PlayerDead (Character playerCharacter) |
Kills the specified player More... | |
Public Member Functions inherited from MoreMountains.TopDownEngine.LevelManager | |
virtual void | GotoLevel (string levelName) |
Gets the player to the specified level More... | |
virtual void | TriggerEndLevelEvents () |
Triggers end of level events More... | |
virtual void | ToggleCharacterPause () |
Toggles Character Pause More... | |
virtual void | FreezeCharacters () |
Freezes the character(s) More... | |
virtual void | UnFreezeCharacters () |
Unfreezes the character(s) More... | |
virtual void | SetCurrentCheckpoint (CheckPoint newCheckPoint) |
Sets the current checkpoint with the one set in parameter. This checkpoint will be saved and used should the player die. More... | |
virtual void | OnMMEvent (TopDownEngineEvent engineEvent) |
Catches TopDownEngineEvents and acts on them, playing the corresponding sounds More... | |
Public Member Functions inherited from MoreMountains.Tools.MMEventListener< TopDownEngineEvent > | |
void | OnMMEvent (T eventType) |
Public Attributes | |
List< CheckPoint > | SpawnPoints |
the list of checkpoints (in order) to use to spawn characters More... | |
CameraModes | CameraMode = CameraModes.Split |
the selected camera mode (either group, all targets in one screen, or split screen) More... | |
GameObject | GroupCameraRig |
the group camera rig More... | |
GameObject | SplitCameraRig |
the split camera rig More... | |
MultiplayerGUIManager | MPGUIManager |
the multiplayer GUI Manager More... | |
Public Attributes inherited from MoreMountains.TopDownEngine.LevelManager | |
bool | AutoAttributePlayerIDs = true |
the prefab you want for your player More... | |
Character[] | PlayerPrefabs |
the list of player prefabs to instantiate More... | |
List< Character > | SceneCharacters |
a list of Characters already present in the scene before runtime. If this list is filled, PlayerPrefabs will be ignored More... | |
CheckPoint | InitialSpawnPoint |
the checkpoint to use as initial spawn point if no point of entry is specified More... | |
CheckPoint | CurrentCheckpoint |
the currently active checkpoint (the last checkpoint passed by the player) More... | |
Transform[] | PointsOfEntry |
A list of this level's points of entry, which can be used from other levels as initial targets. More... | |
float | IntroFadeDuration =1f |
duration of the initial fade in (in seconds) More... | |
float | SpawnDelay = 0f |
float | OutroFadeDuration =1f |
duration of the fade to black at the end of the level (in seconds) More... | |
int | FaderID = 0 |
the ID to use when triggering the event (should match the ID on the fader you want to use) More... | |
MMTweenType | FadeCurve = new MMTweenType(MMTween.MMTweenCurve.EaseInOutCubic) |
the curve to use for in and out fades More... | |
float | RespawnDelay = 2f |
duration between a death of the main character and its respawn More... | |
float | DelayBeforeDeathScreen = 1f |
the delay, in seconds, before displaying the death screen once the player is dead More... | |
bool | UseLevelBounds = true |
if this is true, this level will use the level bounds defined on this LevelManager. Set it to false when using the Rooms system. More... | |
MMLoadScene.LoadingSceneModes | LoadingSceneMode = MMLoadScene.LoadingSceneModes.MMSceneLoadingManager |
the method to use to load the destination level More... | |
string | LoadingSceneName = "LoadingScreen" |
the name of the MMSceneLoadingManager scene you want to use More... | |
MMAdditiveSceneLoadingManagerSettings | AdditiveLoadingSettings |
the settings to use when loading the scene in additive mode More... | |
bool | SetPlayerAsFeedbackRangeCenter = false |
if this is true, an event will be triggered on player instantiation to set the range target of all feedbacks to it More... | |
Protected Member Functions | |
override void | Awake () |
On awake we handle our different camera modes More... | |
virtual void | HandleCameraModes () |
Sets up the scene to match the selected camera mode More... | |
override void | SpawnMultipleCharacters () |
Spawns all characters at the specified spawn points More... | |
virtual void | OnPlayerDeath (Character playerCharacter) |
Override this to specify what happens when a player dies More... | |
Protected Member Functions inherited from MoreMountains.TopDownEngine.LevelManager | |
virtual void | Start () |
On Start we grab our dependencies and initialize spawn More... | |
virtual IEnumerator | InitializationCoroutine () |
virtual void | InstantiatePlayableCharacters () |
Instantiate playable characters based on the ones specified in the PlayerPrefabs list in the LevelManager's inspector. More... | |
virtual void | CheckpointAssignment () |
Assigns all respawnable objects in the scene to their checkpoint More... | |
virtual void | Initialization () |
Gets current camera, points number, start time, etc. More... | |
virtual void | SpawnSingleCharacter () |
Spawns a playable character into the scene More... | |
virtual IEnumerator | GotoLevelCo (string levelName) |
Waits for a short time and then loads the specified level More... | |
virtual IEnumerator | PlayerDeadCo () |
Triggers the death screen display after a short delay More... | |
virtual void | Respawn () |
Initiates the respawn More... | |
virtual IEnumerator | SoloModeRestart () |
Coroutine that kills the player, stops the camera, resets the points. More... | |
virtual void | OnEnable () |
OnDisable, we start listening to events. More... | |
virtual void | OnDisable () |
OnDisable, we stop listening to events. More... | |
Protected Member Functions inherited from MoreMountains.Tools.MMSingleton< LevelManager > | |
virtual void | InitializeSingleton () |
Initializes the singleton. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from MoreMountains.Tools.MMSingleton< LevelManager > | |
static T | TryGetInstance () |
Static Public Attributes inherited from MoreMountains.Tools.MMSingleton< LevelManager > | |
static bool | HasInstance |
static T | Current |
Static Protected Member Functions inherited from MoreMountains.TopDownEngine.LevelManager | |
static void | InitializeStatics () |
Statics initialization to support enter play modes More... | |
Protected Attributes inherited from MoreMountains.TopDownEngine.LevelManager | |
DateTime | _started |
int | _savedPoints |
Collider | _collider |
Vector3 | _initialSpawnPointPosition |
Static Protected Attributes inherited from MoreMountains.Tools.MMSingleton< LevelManager > | |
static T | _instance |
Properties inherited from MoreMountains.TopDownEngine.LevelManager | |
virtual Bounds? | LevelBounds [get] |
the level limits, camera and player won't go beyond this point. More... | |
virtual Collider | BoundsCollider [get, protected set] |
virtual TimeSpan | RunningTime [get] |
the elapsed time since the start of the level More... | |
virtual List< CheckPoint > | Checkpoints [get, protected set] |
virtual List< Character > | Players [get, protected set] |
Properties inherited from MoreMountains.Tools.MMSingleton< LevelManager > | |
static T | Instance [get] |
Singleton design pattern More... | |
A generic level manager meant to handle multiplayer scenes (specifically spawn and camera modes It's recommended to extend it to implement your own specific gameplay rules
|
protectedvirtual |
On awake we handle our different camera modes
Reimplemented from MoreMountains.TopDownEngine.LevelManager.
|
protectedvirtual |
Sets up the scene to match the selected camera mode
|
protectedvirtual |
Override this to specify what happens when a player dies
playerCharacter |
Reimplemented in MoreMountains.TopDownEngine.GrasslandsMultiplayerLevelManager, and MoreMountains.TopDownEngine.ExplodudesMultiplayerLevelManager.
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virtual |
Kills the specified player
Reimplemented from MoreMountains.TopDownEngine.LevelManager.
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protectedvirtual |
Spawns all characters at the specified spawn points
Reimplemented from MoreMountains.TopDownEngine.LevelManager.
CameraModes MoreMountains.TopDownEngine.MultiplayerLevelManager.CameraMode = CameraModes.Split |
the selected camera mode (either group, all targets in one screen, or split screen)
GameObject MoreMountains.TopDownEngine.MultiplayerLevelManager.GroupCameraRig |
the group camera rig
MultiplayerGUIManager MoreMountains.TopDownEngine.MultiplayerLevelManager.MPGUIManager |
the multiplayer GUI Manager
List<CheckPoint> MoreMountains.TopDownEngine.MultiplayerLevelManager.SpawnPoints |
the list of checkpoints (in order) to use to spawn characters
GameObject MoreMountains.TopDownEngine.MultiplayerLevelManager.SplitCameraRig |
the split camera rig