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TopDown Engine v4.5
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A generic level manager meant to handle multiplayer scenes (specifically spawn and camera modes It's recommended to extend it to implement your own specific gameplay rules. More...
Public Types | |
| enum | CameraModes { Split , Group } |
| the types of cameras to choose from More... | |
Public Member Functions | |
| override void | PlayerDead (Character playerCharacter) |
| Kills the specified player. | |
| Public Member Functions inherited from MoreMountains.TopDownEngine.LevelManager | |
| virtual void | GotoLevel (string levelName) |
| Gets the player to the specified level. | |
| virtual void | TriggerEndLevelEvents () |
| Triggers end of level events. | |
| virtual void | ToggleCharacterPause () |
| Toggles Character Pause. | |
| virtual void | FreezeCharacters () |
| Freezes the character(s) | |
| virtual void | UnFreezeCharacters () |
| Unfreezes the character(s) | |
| virtual void | SetCurrentCheckpoint (CheckPoint newCheckPoint) |
| Sets the current checkpoint with the one set in parameter. This checkpoint will be saved and used should the player die. | |
| virtual void | OnMMEvent (TopDownEngineEvent engineEvent) |
| Catches TopDownEngineEvents and acts on them, playing the corresponding sounds. | |
| Public Member Functions inherited from MoreMountains.Tools.MMEventListener< T > | |
| void | OnMMEvent (T eventType) |
Public Attributes | |
| List< CheckPoint > | SpawnPoints |
| the list of checkpoints (in order) to use to spawn characters | |
| CameraModes | CameraMode = CameraModes.Split |
| the selected camera mode (either group, all targets in one screen, or split screen) | |
| GameObject | GroupCameraRig |
| the group camera rig | |
| GameObject | SplitCameraRig |
| the split camera rig | |
| MultiplayerGUIManager | MPGUIManager |
| the multiplayer GUI Manager | |
| Public Attributes inherited from MoreMountains.TopDownEngine.LevelManager | |
| bool | AutoAttributePlayerIDs = true |
| the prefab you want for your player | |
| Character[] | PlayerPrefabs |
| the list of player prefabs to instantiate | |
| List< Character > | SceneCharacters |
| a list of Characters already present in the scene before runtime. If this list is filled, PlayerPrefabs will be ignored | |
| CheckPoint | InitialSpawnPoint |
| the checkpoint to use as initial spawn point if no point of entry is specified | |
| CheckPoint | CurrentCheckpoint |
| the currently active checkpoint (the last checkpoint passed by the player) | |
| Transform[] | PointsOfEntry |
| A list of this level's points of entry, which can be used from other levels as initial targets. | |
| float | IntroFadeDuration =1f |
| duration of the initial fade in (in seconds) | |
| float | SpawnDelay = 0f |
| float | OutroFadeDuration =1f |
| duration of the fade to black at the end of the level (in seconds) | |
| int | FaderID = 0 |
| the ID to use when triggering the event (should match the ID on the fader you want to use) | |
| MMTweenType | FadeCurve = new MMTweenType(MMTween.MMTweenCurve.EaseInOutCubic) |
| the curve to use for in and out fades | |
| float | RespawnDelay = 2f |
| duration between a death of the main character and its respawn | |
| float | DelayBeforeDeathScreen = 1f |
| the delay, in seconds, before displaying the death screen once the player is dead | |
| bool | UseLevelBounds = true |
| if this is true, this level will use the level bounds defined on this LevelManager. Set it to false when using the Rooms system. | |
| MMLoadScene.LoadingSceneModes | LoadingSceneMode = MMLoadScene.LoadingSceneModes.MMSceneLoadingManager |
| the method to use to load the destination level | |
| string | LoadingSceneName = "LoadingScreen" |
| the name of the MMSceneLoadingManager scene you want to use | |
| MMAdditiveSceneLoadingManagerSettings | AdditiveLoadingSettings |
| the settings to use when loading the scene in additive mode | |
| bool | SetPlayerAsFeedbackRangeCenter = false |
| if this is true, an event will be triggered on player instantiation to set the range target of all feedbacks to it | |
Protected Member Functions | |
| override void | Awake () |
| On awake we handle our different camera modes. | |
| virtual void | HandleCameraModes () |
| Sets up the scene to match the selected camera mode. | |
| override void | SpawnMultipleCharacters () |
| Spawns all characters at the specified spawn points. | |
| virtual void | OnPlayerDeath (Character playerCharacter) |
| Override this to specify what happens when a player dies. | |
| Protected Member Functions inherited from MoreMountains.TopDownEngine.LevelManager | |
| virtual void | Start () |
| On Start we grab our dependencies and initialize spawn. | |
| virtual IEnumerator | InitializationCoroutine () |
| virtual void | InstantiatePlayableCharacters () |
| Instantiate playable characters based on the ones specified in the PlayerPrefabs list in the LevelManager's inspector. | |
| virtual void | CheckpointAssignment () |
| Assigns all respawnable objects in the scene to their checkpoint. | |
| virtual void | Initialization () |
| Gets current camera, points number, start time, etc. | |
| virtual void | SpawnSingleCharacter () |
| Spawns a playable character into the scene. | |
| virtual IEnumerator | GotoLevelCo (string levelName) |
| Waits for a short time and then loads the specified level. | |
| virtual IEnumerator | PlayerDeadCo () |
| Triggers the death screen display after a short delay. | |
| virtual void | Respawn () |
| Initiates the respawn. | |
| virtual IEnumerator | SoloModeRestart () |
| Coroutine that kills the player, stops the camera, resets the points. | |
| virtual void | OnEnable () |
| OnDisable, we start listening to events. | |
| virtual void | OnDisable () |
| OnDisable, we stop listening to events. | |
| Protected Member Functions inherited from MoreMountains.Tools.MMSingleton< T > | |
| virtual void | InitializeSingleton () |
| Initializes the singleton. | |
Additional Inherited Members | |
| Static Public Member Functions inherited from MoreMountains.Tools.MMSingleton< T > | |
| static T | TryGetInstance () |
| Static Protected Member Functions inherited from MoreMountains.TopDownEngine.LevelManager | |
| static void | InitializeStatics () |
| Statics initialization to support enter play modes. | |
| Protected Attributes inherited from MoreMountains.TopDownEngine.LevelManager | |
| DateTime | _started |
| int | _savedPoints |
| Collider | _collider |
| Collider2D | _collider2D |
| Vector3 | _initialSpawnPointPosition |
| Static Protected Attributes inherited from MoreMountains.Tools.MMSingleton< T > | |
| static T | _instance |
| Properties inherited from MoreMountains.TopDownEngine.LevelManager | |
| virtual Bounds | LevelBounds [get] |
| the level limits, camera and player won't go beyond this point. | |
| virtual Collider | BoundsCollider [get, protected set] |
| virtual Collider2D | BoundsCollider2D [get, protected set] |
| virtual TimeSpan | RunningTime [get] |
| the elapsed time since the start of the level | |
| virtual List< CheckPoint > | Checkpoints [get, protected set] |
| virtual List< Character > | Players [get, protected set] |
| Properties inherited from MoreMountains.Tools.MMSingleton< T > | |
| static bool | HasInstance [get] |
| static T | Current [get] |
| static T | Instance [get] |
| Singleton design pattern. | |
A generic level manager meant to handle multiplayer scenes (specifically spawn and camera modes It's recommended to extend it to implement your own specific gameplay rules.
|
protectedvirtual |
On awake we handle our different camera modes.
Reimplemented from MoreMountains.TopDownEngine.LevelManager.
|
protectedvirtual |
Sets up the scene to match the selected camera mode.
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protectedvirtual |
Override this to specify what happens when a player dies.
| playerCharacter |
Reimplemented in MoreMountains.TopDownEngine.ExplodudesMultiplayerLevelManager, and MoreMountains.TopDownEngine.GrasslandsMultiplayerLevelManager.
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virtual |
Kills the specified player.
Reimplemented from MoreMountains.TopDownEngine.LevelManager.
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protectedvirtual |
Spawns all characters at the specified spawn points.
Reimplemented from MoreMountains.TopDownEngine.LevelManager.
| CameraModes MoreMountains.TopDownEngine.MultiplayerLevelManager.CameraMode = CameraModes.Split |
the selected camera mode (either group, all targets in one screen, or split screen)
| GameObject MoreMountains.TopDownEngine.MultiplayerLevelManager.GroupCameraRig |
the group camera rig
| MultiplayerGUIManager MoreMountains.TopDownEngine.MultiplayerLevelManager.MPGUIManager |
the multiplayer GUI Manager
| List<CheckPoint> MoreMountains.TopDownEngine.MultiplayerLevelManager.SpawnPoints |
the list of checkpoints (in order) to use to spawn characters
| GameObject MoreMountains.TopDownEngine.MultiplayerLevelManager.SplitCameraRig |
the split camera rig