Automatically grabs a Cinemachine camera group and assigns LevelManager's players on load and makes a Cinemachine Virtual Camera follow that target.
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| virtual void | Awake () |
| | On Awake we grab our target group component.
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| virtual void | OnEnable () |
| | Starts listening for game events.
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| virtual void | OnDisable () |
| | Stops listening for game events.
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Automatically grabs a Cinemachine camera group and assigns LevelManager's players on load and makes a Cinemachine Virtual Camera follow that target.
◆ Awake()
| virtual void MoreMountains.TopDownEngine.MultiplayerCameraGroupTarget.Awake |
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On Awake we grab our target group component.
◆ OnDisable()
| virtual void MoreMountains.TopDownEngine.MultiplayerCameraGroupTarget.OnDisable |
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protectedvirtual |
Stops listening for game events.
◆ OnEnable()
| virtual void MoreMountains.TopDownEngine.MultiplayerCameraGroupTarget.OnEnable |
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Starts listening for game events.
◆ OnMMEvent() [1/2]
| virtual void MoreMountains.TopDownEngine.MultiplayerCameraGroupTarget.OnMMEvent |
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MMGameEvent | gameEvent | ) |
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On load, we bind the characters to the target group and have the virtual cam follow that target group.
- Parameters
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◆ OnMMEvent() [2/2]
| virtual void MoreMountains.TopDownEngine.MultiplayerCameraGroupTarget.OnMMEvent |
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TopDownEngineEvent | tdEvent | ) |
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virtual |
The documentation for this class was generated from the following file: