Automatically grabs a Cinemachine camera group and assigns LevelManager's players on load and makes a Cinemachine Virtual Camera follow that target
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Automatically grabs a Cinemachine camera group and assigns LevelManager's players on load and makes a Cinemachine Virtual Camera follow that target
◆ Awake()
virtual void MoreMountains.TopDownEngine.MultiplayerCameraGroupTarget.Awake |
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On Awake we grab our target group component
◆ OnDisable()
virtual void MoreMountains.TopDownEngine.MultiplayerCameraGroupTarget.OnDisable |
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Stops listening for game events
◆ OnEnable()
virtual void MoreMountains.TopDownEngine.MultiplayerCameraGroupTarget.OnEnable |
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Starts listening for game events
◆ OnMMEvent() [1/2]
virtual void MoreMountains.TopDownEngine.MultiplayerCameraGroupTarget.OnMMEvent |
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MMGameEvent |
gameEvent | ) |
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On load, we bind the characters to the target group and have the virtual cam follow that target group
- Parameters
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◆ OnMMEvent() [2/2]
virtual void MoreMountains.TopDownEngine.MultiplayerCameraGroupTarget.OnMMEvent |
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TopDownEngineEvent |
tdEvent | ) |
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The documentation for this class was generated from the following file: