_aliveAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_aliveAnimationParameterName | MoreMountains.TopDownEngine.Weapon | protectedstatic |
_animatorParameters | MoreMountains.TopDownEngine.Weapon | protected |
_characterMovement | MoreMountains.TopDownEngine.Weapon | protected |
_comboInProgressAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_comboWeapon | MoreMountains.TopDownEngine.Weapon | protected |
_controller | MoreMountains.TopDownEngine.Weapon | protected |
_controllerIs3D | MoreMountains.TopDownEngine.Weapon | protected |
_damageDirection | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_delayBeforeUseAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_delayBeforeUseCounter | MoreMountains.TopDownEngine.Weapon | protected |
_delayBetweenUsesAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_delayBetweenUsesCounter | MoreMountains.TopDownEngine.Weapon | protected |
_destination | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_direction | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_equippedAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_flippedProjectileSpawnOffset | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_health | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_hit | MoreMountains.TopDownEngine.HitscanWeapon | |
_hit2D | MoreMountains.TopDownEngine.HitscanWeapon | |
_hitObject | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_hitPoint | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_idleAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_initialized | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_interruptedAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_knockbackForce | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_knockbackRelativePosition | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_knockbackTopDownController | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_lastShootRequestAt | MoreMountains.TopDownEngine.Weapon | protected |
_lastTurnWeaponOnAt | MoreMountains.TopDownEngine.Weapon | protected |
_movementMultiplierStorage | MoreMountains.TopDownEngine.Weapon | protected |
_movementSpeedMultiplierSet | MoreMountains.TopDownEngine.Weapon | protected |
_origin | MoreMountains.TopDownEngine.HitscanWeapon | |
_ownerAnimator | MoreMountains.TopDownEngine.Weapon | protected |
_ownerAnimatorParameters | MoreMountains.TopDownEngine.Weapon | protected |
_projectileSpawnTransform | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_randomSpreadDirection | MoreMountains.TopDownEngine.HitscanWeapon | protected |
_reloadAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_reloading | MoreMountains.TopDownEngine.Weapon | protected |
_reloadingCounter | MoreMountains.TopDownEngine.Weapon | protected |
_reloadStartAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_reloadStopAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_singleUseAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_spriteRenderer | MoreMountains.TopDownEngine.Weapon | protected |
_startAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_stopAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_triggerReleased | MoreMountains.TopDownEngine.Weapon | protected |
_useAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_weaponAim | MoreMountains.TopDownEngine.Weapon | protected |
_weaponAngleAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_weaponAngleRelativeAnimationParameter | MoreMountains.TopDownEngine.Weapon | protected |
_weaponAttachment | MoreMountains.TopDownEngine.Weapon | protected |
_weaponAttachmentOffset | MoreMountains.TopDownEngine.Weapon | protected |
_weaponOffset | MoreMountains.TopDownEngine.Weapon | protected |
_weaponPreventShooting | MoreMountains.TopDownEngine.Weapon | protected |
AddParametersToAnimator(Animator animator, HashSet< int > list) | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
AmmoConsumedPerShot | MoreMountains.TopDownEngine.Weapon | |
Animators | MoreMountains.TopDownEngine.Weapon | |
ApplyKnockback() | MoreMountains.TopDownEngine.HitscanWeapon | protectedvirtual |
ApplyOffset() | MoreMountains.TopDownEngine.Weapon | virtual |
ApplyRecoil() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
AutoDestroyWhenEmpty | MoreMountains.TopDownEngine.Weapon | |
AutoDestroyWhenEmptyDelay | MoreMountains.TopDownEngine.Weapon | |
AutoReload | MoreMountains.TopDownEngine.Weapon | |
BurstLength | MoreMountains.TopDownEngine.Weapon | |
BurstTimeBetweenShots | MoreMountains.TopDownEngine.Weapon | |
CaseWeaponDelayBeforeUse() | MoreMountains.TopDownEngine.Weapon | virtual |
CaseWeaponDelayBetweenUses() | MoreMountains.TopDownEngine.Weapon | virtual |
CaseWeaponIdle() | MoreMountains.TopDownEngine.Weapon | virtual |
CaseWeaponInterrupted() | MoreMountains.TopDownEngine.Weapon | virtual |
CaseWeaponReload() | MoreMountains.TopDownEngine.Weapon | virtual |
CaseWeaponReloadNeeded() | MoreMountains.TopDownEngine.Weapon | virtual |
CaseWeaponReloadStart() | MoreMountains.TopDownEngine.Weapon | virtual |
CaseWeaponReloadStop() | MoreMountains.TopDownEngine.Weapon | virtual |
CaseWeaponStart() | MoreMountains.TopDownEngine.Weapon | virtual |
CaseWeaponStop() | MoreMountains.TopDownEngine.Weapon | virtual |
CaseWeaponUse() | MoreMountains.TopDownEngine.Weapon | virtual |
CharacterHandleWeapon | MoreMountains.TopDownEngine.Weapon | |
CurrentAmmoLoaded | MoreMountains.TopDownEngine.Weapon | |
DamageableImpactParticles | MoreMountains.TopDownEngine.HitscanWeapon | |
DamageCausedInvincibilityDuration | MoreMountains.TopDownEngine.HitscanWeapon | |
DamageCausedKnockbackForce | MoreMountains.TopDownEngine.HitscanWeapon | |
DamageCausedKnockbackType | MoreMountains.TopDownEngine.HitscanWeapon | |
DelayBeforeUse | MoreMountains.TopDownEngine.Weapon | |
DelayBeforeUseAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
DelayBeforeUseReleaseInterruption | MoreMountains.TopDownEngine.Weapon | |
DelayBetweenUsesAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
DetermineDirection() | MoreMountains.TopDownEngine.HitscanWeapon | protectedvirtual |
DetermineSpawnPosition() | MoreMountains.TopDownEngine.HitscanWeapon | virtual |
EquippedAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
Flipped | MoreMountains.TopDownEngine.Weapon | |
FlipWeapon() | MoreMountains.TopDownEngine.Weapon | virtual |
FlipWeaponOnCharacterFlip | MoreMountains.TopDownEngine.Weapon | |
HandleDamage() | MoreMountains.TopDownEngine.HitscanWeapon | protectedvirtual |
HitDamageable | MoreMountains.TopDownEngine.HitscanWeapon | |
HitNonDamageable | MoreMountains.TopDownEngine.HitscanWeapon | |
HitscanMaxDistance | MoreMountains.TopDownEngine.HitscanWeapon | |
HitscanTargetLayers | MoreMountains.TopDownEngine.HitscanWeapon | |
IdleAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
Initialization() | MoreMountains.TopDownEngine.HitscanWeapon | virtual |
InitializeAnimatorParameters() | MoreMountains.TopDownEngine.Weapon | virtual |
InitializeComboWeapons() | MoreMountains.TopDownEngine.Weapon | virtual |
InitializeFeedbacks() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
InitializeOnStart | MoreMountains.TopDownEngine.Weapon | |
InitiateReloadWeapon() | MoreMountains.TopDownEngine.Weapon | virtual |
InputAuthorized | MoreMountains.TopDownEngine.Weapon | |
Interrupt() | MoreMountains.TopDownEngine.Weapon | virtual |
Interruptable | MoreMountains.TopDownEngine.Weapon | |
InterruptedAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
IsAutoComboWeapon | MoreMountains.TopDownEngine.Weapon | |
IsComboWeapon | MoreMountains.TopDownEngine.Weapon | |
LateUpdate() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
LeftFacingFlipValue | MoreMountains.TopDownEngine.Weapon | |
LeftHandHandle | MoreMountains.TopDownEngine.Weapon | |
MagazineBased | MoreMountains.TopDownEngine.Weapon | |
MagazineSize | MoreMountains.TopDownEngine.Weapon | |
MaxDamageCaused | MoreMountains.TopDownEngine.HitscanWeapon | |
MinDamageCaused | MoreMountains.TopDownEngine.HitscanWeapon | |
MirrorCharacterAnimatorParameters | MoreMountains.TopDownEngine.Weapon | |
Mode | MoreMountains.TopDownEngine.HitscanWeapon | |
Modes enum name | MoreMountains.TopDownEngine.HitscanWeapon | |
ModifyMovementWhileAttacking | MoreMountains.TopDownEngine.Weapon | |
MovementMultiplier | MoreMountains.TopDownEngine.Weapon | |
MovementMultiplierStorage | MoreMountains.TopDownEngine.Weapon | |
NoInputReload | MoreMountains.TopDownEngine.Weapon | |
NonDamageableImpactParticles | MoreMountains.TopDownEngine.HitscanWeapon | |
OnDrawGizmosSelected() | MoreMountains.TopDownEngine.HitscanWeapon | protectedvirtual |
Owner | MoreMountains.TopDownEngine.Weapon | |
PerformAnimatorSanityChecks | MoreMountains.TopDownEngine.Weapon | |
PreventAllAimWhileInUse | MoreMountains.TopDownEngine.Weapon | |
PreventAllMovementWhileInUse | MoreMountains.TopDownEngine.Weapon | |
PreventReloadIfAmmoEmpty | MoreMountains.TopDownEngine.Weapon | |
ProcessWeaponState() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
ProjectileSpawnOffset | MoreMountains.TopDownEngine.HitscanWeapon | |
RandomSpread | MoreMountains.TopDownEngine.HitscanWeapon | |
RecoilForce | MoreMountains.TopDownEngine.Weapon | |
ReloadAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
ReloadNeeded() | MoreMountains.TopDownEngine.Weapon | virtual |
ReloadStartAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
ReloadStopAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
ReloadTime | MoreMountains.TopDownEngine.Weapon | |
ReloadWeapon() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
ResetMovementMultiplier() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
RightFacingFlipValue | MoreMountains.TopDownEngine.Weapon | |
RightHandHandle | MoreMountains.TopDownEngine.Weapon | |
RotateWeaponOnSpread | MoreMountains.TopDownEngine.HitscanWeapon | |
SetOwner(Character newOwner, CharacterHandleWeapon handleWeapon) | MoreMountains.TopDownEngine.Weapon | virtual |
ShootRequest() | MoreMountains.TopDownEngine.Weapon | virtual |
ShootRequestCo() | MoreMountains.TopDownEngine.Weapon | virtual |
SingleUseAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
SpawnPosition | MoreMountains.TopDownEngine.HitscanWeapon | |
SpawnProjectile(Vector3 spawnPosition, bool triggerObjectActivation=true) | MoreMountains.TopDownEngine.HitscanWeapon | virtual |
Spread | MoreMountains.TopDownEngine.HitscanWeapon | |
Start() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
StartAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
StopAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
TestShoot() | MoreMountains.TopDownEngine.HitscanWeapon | protectedvirtual |
TestShootButton | MoreMountains.TopDownEngine.HitscanWeapon | |
TimeBetweenUses | MoreMountains.TopDownEngine.Weapon | |
TimeBetweenUsesReleaseInterruption | MoreMountains.TopDownEngine.Weapon | |
TriggerMode | MoreMountains.TopDownEngine.Weapon | |
TriggerModes enum name | MoreMountains.TopDownEngine.Weapon | |
TriggerWeaponReloadFeedback() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
TriggerWeaponReloadNeededFeedback() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
TriggerWeaponStartFeedback() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
TriggerWeaponStopFeedback() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
TriggerWeaponUsedFeedback() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
TurnWeaponOff() | MoreMountains.TopDownEngine.Weapon | virtual |
TurnWeaponOn() | MoreMountains.TopDownEngine.Weapon | virtual |
TypedDamages | MoreMountains.TopDownEngine.HitscanWeapon | |
Update() | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
UpdateAnimator() | MoreMountains.TopDownEngine.Weapon | virtual |
UpdateAnimator(Animator animator, HashSet< int > list) | MoreMountains.TopDownEngine.Weapon | protectedvirtual |
UseAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
UseBurstMode | MoreMountains.TopDownEngine.Weapon | |
WeaponAmmo | MoreMountains.TopDownEngine.Weapon | |
WeaponAngleAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
WeaponAngleRelativeAnimationParameter | MoreMountains.TopDownEngine.Weapon | |
WeaponAnimationID | MoreMountains.TopDownEngine.Weapon | |
WeaponAttachmentOffset | MoreMountains.TopDownEngine.Weapon | |
WeaponCurrentlyActive | MoreMountains.TopDownEngine.Weapon | |
WeaponDestruction() | MoreMountains.TopDownEngine.Weapon | virtual |
WeaponID | MoreMountains.TopDownEngine.Weapon | |
WeaponInputReleased() | MoreMountains.TopDownEngine.Weapon | virtual |
WeaponInputStart() | MoreMountains.TopDownEngine.Weapon | virtual |
WeaponInputStop() | MoreMountains.TopDownEngine.Weapon | virtual |
WeaponName | MoreMountains.TopDownEngine.Weapon | |
WeaponReloadImpossibleMMFeedback | MoreMountains.TopDownEngine.Weapon | |
WeaponReloadMMFeedback | MoreMountains.TopDownEngine.Weapon | |
WeaponReloadNeededMMFeedback | MoreMountains.TopDownEngine.Weapon | |
WeaponShouldFlip | MoreMountains.TopDownEngine.Weapon | |
WeaponStartMMFeedback | MoreMountains.TopDownEngine.Weapon | |
WeaponState | MoreMountains.TopDownEngine.Weapon | |
WeaponStates enum name | MoreMountains.TopDownEngine.Weapon | |
WeaponStopMMFeedback | MoreMountains.TopDownEngine.Weapon | |
WeaponUse() | MoreMountains.TopDownEngine.HitscanWeapon | virtual |
WeaponUsedMMFeedback | MoreMountains.TopDownEngine.Weapon | |
WeaponUsedMMFeedbackAlt | MoreMountains.TopDownEngine.Weapon | |
WeaponUseTransform | MoreMountains.TopDownEngine.Weapon | |