◆ OnDisable()
virtual void MoreMountains.TopDownEngine.GrasslandHUD.OnDisable |
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protectedvirtual |
OnDisable, we stop listening to events.
◆ OnEnable()
virtual void MoreMountains.TopDownEngine.GrasslandHUD.OnEnable |
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protectedvirtual |
OnDisable, we start listening to events.
◆ OnMMEvent()
virtual void MoreMountains.TopDownEngine.GrasslandHUD.OnMMEvent |
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TopDownEngineEvent |
tdEvent | ) |
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◆ Start()
virtual void MoreMountains.TopDownEngine.GrasslandHUD.Start |
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protectedvirtual |
◆ AvatarBar
the radial progress bar to put around the avatar
◆ CoinCounter
Text MoreMountains.TopDownEngine.GrasslandHUD.CoinCounter |
the counter used to display coin amounts
◆ DeadMask
CanvasGroup MoreMountains.TopDownEngine.GrasslandHUD.DeadMask |
the mask to use when the target player dies
◆ HealthBar
the progress bar to use to show the healthbar
◆ PlayerID
string MoreMountains.TopDownEngine.GrasslandHUD.PlayerID = "Player1" |
The playerID associated to this HUD.
◆ PlayerName
Text MoreMountains.TopDownEngine.GrasslandHUD.PlayerName |
the Text comp to use to display the player name
◆ WinnerScreen
CanvasGroup MoreMountains.TopDownEngine.GrasslandHUD.WinnerScreen |
the screen to display if the target player wins
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/Demos/Grasslands/Scripts/GrasslandHUD.cs