_enabled | MoreMountains.Tools.MMPersistentSingleton< GameManager > | protected |
_initialCurrentLives | MoreMountains.TopDownEngine.GameManager | protected |
_initialMaximumLives | MoreMountains.TopDownEngine.GameManager | protected |
_instance | MoreMountains.Tools.MMPersistentSingleton< GameManager > | protectedstatic |
_inventoryInputManager | MoreMountains.TopDownEngine.GameManager | protected |
_inventoryOpen | MoreMountains.TopDownEngine.GameManager | protected |
_pauseMenuOpen | MoreMountains.TopDownEngine.GameManager | protected |
AddLives(int lives, bool increaseCurrent) | MoreMountains.TopDownEngine.GameManager | virtual |
AddPoints(int pointsToAdd) | MoreMountains.TopDownEngine.GameManager | virtual |
AutomaticallyUnparentOnAwake | MoreMountains.Tools.MMPersistentSingleton< GameManager > | |
Awake() | MoreMountains.TopDownEngine.GameManager | protectedvirtual |
ClearAllPointsOfEntry() | MoreMountains.TopDownEngine.GameManager | virtual |
ClearPointOfEntry(string levelName) | MoreMountains.TopDownEngine.GameManager | virtual |
ClearSelectedCharacter() | MoreMountains.TopDownEngine.GameManager | virtual |
Current | MoreMountains.Tools.MMPersistentSingleton< GameManager > | static |
CurrentLives | MoreMountains.TopDownEngine.GameManager | |
DestroyPersistentCharacter() | MoreMountains.TopDownEngine.GameManager | virtual |
GainLives(int lives) | MoreMountains.TopDownEngine.GameManager | virtual |
GameOverScene | MoreMountains.TopDownEngine.GameManager | |
GetPointsOfEntry(string levelName) | MoreMountains.TopDownEngine.GameManager | virtual |
HasInstance | MoreMountains.Tools.MMPersistentSingleton< GameManager > | static |
InitializeSingleton() | MoreMountains.Tools.MMPersistentSingleton< GameManager > | protectedvirtual |
Instance | MoreMountains.Tools.MMPersistentSingleton< GameManager > | static |
LevelMapPosition | MoreMountains.TopDownEngine.GameManager | |
LoseLife() | MoreMountains.TopDownEngine.GameManager | virtual |
MaximumLives | MoreMountains.TopDownEngine.GameManager | |
OnDisable() | MoreMountains.TopDownEngine.GameManager | protectedvirtual |
OnEnable() | MoreMountains.TopDownEngine.GameManager | protectedvirtual |
OnMMEvent(MMGameEvent gameEvent) | MoreMountains.TopDownEngine.GameManager | virtual |
OnMMEvent(TopDownEngineEvent engineEvent) | MoreMountains.TopDownEngine.GameManager | virtual |
OnMMEvent(TopDownEnginePointEvent pointEvent) | MoreMountains.TopDownEngine.GameManager | virtual |
MMEventListener< MMGameEvent >.OnMMEvent(T eventType) | MoreMountains.Tools.MMEventListener< MMGameEvent > | |
MMEventListener< TopDownEngineEvent >.OnMMEvent(T eventType) | MoreMountains.Tools.MMEventListener< TopDownEngineEvent > | |
MMEventListener< TopDownEnginePointEvent >.OnMMEvent(T eventType) | MoreMountains.Tools.MMEventListener< TopDownEnginePointEvent > | |
Pause(PauseMethods pauseMethod=PauseMethods.PauseMenu, bool unpauseIfPaused=true) | MoreMountains.TopDownEngine.GameManager | virtual |
Paused | MoreMountains.TopDownEngine.GameManager | |
PauseGameWhenInventoryOpens | MoreMountains.TopDownEngine.GameManager | |
PersistentCharacter | MoreMountains.TopDownEngine.GameManager | |
Points | MoreMountains.TopDownEngine.GameManager | |
PointsOfEntry | MoreMountains.TopDownEngine.GameManager | |
Reset() | MoreMountains.TopDownEngine.GameManager | virtual |
ResetAllSaves() | MoreMountains.TopDownEngine.GameManager | virtual |
ResetLives() | MoreMountains.TopDownEngine.GameManager | virtual |
SetActiveInventoryInputManager(bool status) | MoreMountains.TopDownEngine.GameManager | protectedvirtual |
SetPersistentCharacter(Character newCharacter) | MoreMountains.TopDownEngine.GameManager | virtual |
SetPoints(int points) | MoreMountains.TopDownEngine.GameManager | virtual |
Start() | MoreMountains.TopDownEngine.GameManager | protectedvirtual |
StoredCharacter | MoreMountains.TopDownEngine.GameManager | |
StoredLevelMapPosition | MoreMountains.TopDownEngine.GameManager | |
StorePointsOfEntry(string levelName, int entryIndex, Character.FacingDirections facingDirection) | MoreMountains.TopDownEngine.GameManager | virtual |
StoreSelectedCharacter(Character selectedCharacter) | MoreMountains.TopDownEngine.GameManager | virtual |
TargetFrameRate | MoreMountains.TopDownEngine.GameManager | |
UnPause(PauseMethods pauseMethod=PauseMethods.PauseMenu) | MoreMountains.TopDownEngine.GameManager | virtual |