TopDown Engine  v3.6
MoreMountains.TopDownEngine.GameManager Member List

This is the complete list of members for MoreMountains.TopDownEngine.GameManager, including all inherited members.

_enabledMoreMountains.Tools.MMPersistentSingleton< GameManager >protected
_initialCurrentLivesMoreMountains.TopDownEngine.GameManagerprotected
_initialMaximumLivesMoreMountains.TopDownEngine.GameManagerprotected
_instanceMoreMountains.Tools.MMPersistentSingleton< GameManager >protectedstatic
_inventoryInputManagerMoreMountains.TopDownEngine.GameManagerprotected
_inventoryOpenMoreMountains.TopDownEngine.GameManagerprotected
_pauseMenuOpenMoreMountains.TopDownEngine.GameManagerprotected
AddLives(int lives, bool increaseCurrent)MoreMountains.TopDownEngine.GameManagervirtual
AddPoints(int pointsToAdd)MoreMountains.TopDownEngine.GameManagervirtual
AutomaticallyUnparentOnAwakeMoreMountains.Tools.MMPersistentSingleton< GameManager >
Awake()MoreMountains.TopDownEngine.GameManagerprotectedvirtual
ClearAllPointsOfEntry()MoreMountains.TopDownEngine.GameManagervirtual
ClearPointOfEntry(string levelName)MoreMountains.TopDownEngine.GameManagervirtual
ClearSelectedCharacter()MoreMountains.TopDownEngine.GameManagervirtual
CurrentMoreMountains.Tools.MMPersistentSingleton< GameManager >static
CurrentLivesMoreMountains.TopDownEngine.GameManager
DestroyPersistentCharacter()MoreMountains.TopDownEngine.GameManagervirtual
GainLives(int lives)MoreMountains.TopDownEngine.GameManagervirtual
GameOverSceneMoreMountains.TopDownEngine.GameManager
GetPointsOfEntry(string levelName)MoreMountains.TopDownEngine.GameManagervirtual
HasInstanceMoreMountains.Tools.MMPersistentSingleton< GameManager >static
InitializeSingleton()MoreMountains.Tools.MMPersistentSingleton< GameManager >protectedvirtual
InstanceMoreMountains.Tools.MMPersistentSingleton< GameManager >static
LevelMapPositionMoreMountains.TopDownEngine.GameManager
LoseLife()MoreMountains.TopDownEngine.GameManagervirtual
MaximumLivesMoreMountains.TopDownEngine.GameManager
OnDisable()MoreMountains.TopDownEngine.GameManagerprotectedvirtual
OnEnable()MoreMountains.TopDownEngine.GameManagerprotectedvirtual
OnMMEvent(MMGameEvent gameEvent)MoreMountains.TopDownEngine.GameManagervirtual
OnMMEvent(TopDownEngineEvent engineEvent)MoreMountains.TopDownEngine.GameManagervirtual
OnMMEvent(TopDownEnginePointEvent pointEvent)MoreMountains.TopDownEngine.GameManagervirtual
MMEventListener< MMGameEvent >.OnMMEvent(T eventType)MoreMountains.Tools.MMEventListener< MMGameEvent >
MMEventListener< TopDownEngineEvent >.OnMMEvent(T eventType)MoreMountains.Tools.MMEventListener< TopDownEngineEvent >
MMEventListener< TopDownEnginePointEvent >.OnMMEvent(T eventType)MoreMountains.Tools.MMEventListener< TopDownEnginePointEvent >
Pause(PauseMethods pauseMethod=PauseMethods.PauseMenu, bool unpauseIfPaused=true)MoreMountains.TopDownEngine.GameManagervirtual
PausedMoreMountains.TopDownEngine.GameManager
PauseGameWhenInventoryOpensMoreMountains.TopDownEngine.GameManager
PersistentCharacterMoreMountains.TopDownEngine.GameManager
PointsMoreMountains.TopDownEngine.GameManager
PointsOfEntryMoreMountains.TopDownEngine.GameManager
Reset()MoreMountains.TopDownEngine.GameManagervirtual
ResetAllSaves()MoreMountains.TopDownEngine.GameManagervirtual
ResetLives()MoreMountains.TopDownEngine.GameManagervirtual
SetActiveInventoryInputManager(bool status)MoreMountains.TopDownEngine.GameManagerprotectedvirtual
SetPersistentCharacter(Character newCharacter)MoreMountains.TopDownEngine.GameManagervirtual
SetPoints(int points)MoreMountains.TopDownEngine.GameManagervirtual
Start()MoreMountains.TopDownEngine.GameManagerprotectedvirtual
StoredCharacterMoreMountains.TopDownEngine.GameManager
StoredLevelMapPositionMoreMountains.TopDownEngine.GameManager
StorePointsOfEntry(string levelName, int entryIndex, Character.FacingDirections facingDirection)MoreMountains.TopDownEngine.GameManagervirtual
StoreSelectedCharacter(Character selectedCharacter)MoreMountains.TopDownEngine.GameManagervirtual
TargetFrameRateMoreMountains.TopDownEngine.GameManager
UnPause(PauseMethods pauseMethod=PauseMethods.PauseMenu)MoreMountains.TopDownEngine.GameManagervirtual