This class handles the display of a winner screen in the Explodudes demo scene
More...
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| virtual void | Start () |
| | On Start we make sure our screen is disabled More...
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| virtual void | OnEnable () |
| | OnDisable, we start listening to events. More...
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| virtual void | OnDisable () |
| | OnDisable, we stop listening to events. More...
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This class handles the display of a winner screen in the Explodudes demo scene
◆ OnDisable()
| virtual void MoreMountains.TopDownEngine.ExplodudesWinnerScreen.OnDisable |
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OnDisable, we stop listening to events.
◆ OnEnable()
| virtual void MoreMountains.TopDownEngine.ExplodudesWinnerScreen.OnEnable |
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protectedvirtual |
OnDisable, we start listening to events.
◆ OnMMEvent()
| virtual void MoreMountains.TopDownEngine.ExplodudesWinnerScreen.OnMMEvent |
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TopDownEngineEvent |
tdEvent | ) |
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On game over we display our winner screen if needed
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◆ Start()
| virtual void MoreMountains.TopDownEngine.ExplodudesWinnerScreen.Start |
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On Start we make sure our screen is disabled
◆ PlayerID
| string MoreMountains.TopDownEngine.ExplodudesWinnerScreen.PlayerID = "Player1" |
the ID of the player we want this screen to appear for
◆ WinnerScreen
| CanvasGroup MoreMountains.TopDownEngine.ExplodudesWinnerScreen.WinnerScreen |
the canvas group containing the winner screen
The documentation for this class was generated from the following file: