◆ ForceDisable()
void MoreMountains.TopDownEngine.CharacterDisableIKOnReload.ForceDisable |
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◆ LateUpdate()
virtual void MoreMountains.TopDownEngine.CharacterDisableIKOnReload.LateUpdate |
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◆ ReloadSequence()
virtual IEnumerator MoreMountains.TopDownEngine.CharacterDisableIKOnReload.ReloadSequence |
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◆ Start()
virtual void MoreMountains.TopDownEngine.CharacterDisableIKOnReload.Start |
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◆ _handleWeapon
◆ _reloadDuration
float MoreMountains.TopDownEngine.CharacterDisableIKOnReload._reloadDuration |
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◆ BoundWeaponIK
WeaponIK MoreMountains.TopDownEngine.CharacterDisableIKOnReload.BoundWeaponIK |
◆ DetachLeftHand
bool MoreMountains.TopDownEngine.CharacterDisableIKOnReload.DetachLeftHand = true |
◆ DetachRightHand
bool MoreMountains.TopDownEngine.CharacterDisableIKOnReload.DetachRightHand = false |
◆ DisableAimWeaponModelAtTargetDuringReload
bool MoreMountains.TopDownEngine.CharacterDisableIKOnReload.DisableAimWeaponModelAtTargetDuringReload = true |
◆ WeaponModels
List<WeaponModel> MoreMountains.TopDownEngine.CharacterDisableIKOnReload.WeaponModels |
The documentation for this class was generated from the following file: