◆ ForceDisable()
| void MoreMountains.TopDownEngine.CharacterDisableIKOnReload.ForceDisable |
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◆ LateUpdate()
| virtual void MoreMountains.TopDownEngine.CharacterDisableIKOnReload.LateUpdate |
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◆ ReloadSequence()
| virtual IEnumerator MoreMountains.TopDownEngine.CharacterDisableIKOnReload.ReloadSequence |
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protectedvirtual |
◆ Start()
| virtual void MoreMountains.TopDownEngine.CharacterDisableIKOnReload.Start |
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◆ _handleWeapon
◆ _reloadDuration
| float MoreMountains.TopDownEngine.CharacterDisableIKOnReload._reloadDuration |
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protected |
◆ BoundWeaponIK
| WeaponIK MoreMountains.TopDownEngine.CharacterDisableIKOnReload.BoundWeaponIK |
◆ DetachLeftHand
| bool MoreMountains.TopDownEngine.CharacterDisableIKOnReload.DetachLeftHand = true |
◆ DetachRightHand
| bool MoreMountains.TopDownEngine.CharacterDisableIKOnReload.DetachRightHand = false |
◆ DisableAimWeaponModelAtTargetDuringReload
| bool MoreMountains.TopDownEngine.CharacterDisableIKOnReload.DisableAimWeaponModelAtTargetDuringReload = true |
◆ WeaponModels
| List<WeaponModel> MoreMountains.TopDownEngine.CharacterDisableIKOnReload.WeaponModels |
The documentation for this class was generated from the following file: