_abilitiesCachedOnce | MoreMountains.TopDownEngine.Character | protected |
_aliveAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_aliveAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_animator | MoreMountains.TopDownEngine.Character | |
_animatorInitialized | MoreMountains.TopDownEngine.Character | protected |
_animatorParameters | MoreMountains.TopDownEngine.Character | |
_animatorRandomNumber | MoreMountains.TopDownEngine.Character | protected |
_characterAbilities | MoreMountains.TopDownEngine.Character | protected |
_characterPersistence | MoreMountains.TopDownEngine.Character | protected |
_conditionChangeCoroutine | MoreMountains.TopDownEngine.Character | protected |
_controller | MoreMountains.TopDownEngine.Character | protected |
_currentSpeedAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_currentSpeedAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_groundedAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_groundedAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_idleAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_idleAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_lastState | MoreMountains.TopDownEngine.Character | protected |
_onReviveRegistered | MoreMountains.TopDownEngine.Character | protected |
_randomAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_randomAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_randomConstantAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_randomConstantAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_spawnDirectionForced | MoreMountains.TopDownEngine.Character | protected |
_thisPositionLastFrame | MoreMountains.TopDownEngine.Character | protected |
_transformVelocity | MoreMountains.TopDownEngine.Character | protected |
_transformVelocityXAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_transformVelocityXAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_transformVelocityYAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_transformVelocityYAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_transformVelocityZAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_transformVelocityZAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_xSpeedAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_xSpeedAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_xVelocityAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_xVelocityAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_ySpeedAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_ySpeedAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_yVelocityAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_yVelocityAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_zSpeedAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_zSpeedAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
_zVelocityAnimationParameter | MoreMountains.TopDownEngine.Character | protected |
_zVelocityAnimationParameterName | MoreMountains.TopDownEngine.Character | protectedstatic |
AdditionalAbilityNodes | MoreMountains.TopDownEngine.Character | |
AssignAnimator(bool forceAssignation=false) | MoreMountains.TopDownEngine.Character | virtual |
Awake() | MoreMountains.TopDownEngine.Character | protectedvirtual |
CacheAbilities() | MoreMountains.TopDownEngine.Character | virtual |
CacheAbilitiesAtInit() | MoreMountains.TopDownEngine.Character | protectedvirtual |
CameraDirection | MoreMountains.TopDownEngine.Character | |
CameraTarget | MoreMountains.TopDownEngine.Character | |
ChangeCharacterConditionTemporarily(CharacterStates.CharacterConditions newCondition, float duration, bool resetControllerForces, bool disableGravity) | MoreMountains.TopDownEngine.Character | virtual |
ChangeCharacterConditionTemporarilyCo(CharacterStates.CharacterConditions newCondition, float duration, bool resetControllerForces, bool disableGravity) | MoreMountains.TopDownEngine.Character | protectedvirtual |
CharacterAnimator | MoreMountains.TopDownEngine.Character | |
CharacterBrain | MoreMountains.TopDownEngine.Character | |
CharacterDimension | MoreMountains.TopDownEngine.Character | |
CharacterDimensions enum name | MoreMountains.TopDownEngine.Character | |
CharacterHealth | MoreMountains.TopDownEngine.Character | |
CharacterModel | MoreMountains.TopDownEngine.Character | |
CharacterState | MoreMountains.TopDownEngine.Character | |
CharacterType | MoreMountains.TopDownEngine.Character | |
CharacterTypes enum name | MoreMountains.TopDownEngine.Character | |
ConditionState | MoreMountains.TopDownEngine.Character | |
Disable() | MoreMountains.TopDownEngine.Character | virtual |
DisableAnimatorLogs | MoreMountains.TopDownEngine.Character | |
EarlyProcessAbilities() | MoreMountains.TopDownEngine.Character | protectedvirtual |
EveryFrame() | MoreMountains.TopDownEngine.Character | protectedvirtual |
FacingDirections enum name | MoreMountains.TopDownEngine.Character | |
FindAbilities< T >() | MoreMountains.TopDownEngine.Character | |
FindAbility< T >() | MoreMountains.TopDownEngine.Character | |
FindAbilityByString(string abilityName) | MoreMountains.TopDownEngine.Character | |
FixedUpdate() | MoreMountains.TopDownEngine.Character | protected |
FlipAllAbilities() | MoreMountains.TopDownEngine.Character | virtual |
ForceAbilitiesInitialization() | MoreMountains.TopDownEngine.Character | virtual |
Freeze() | MoreMountains.TopDownEngine.Character | virtual |
Initialization() | MoreMountains.TopDownEngine.Character | protectedvirtual |
InitializeAnimatorParameters() | MoreMountains.TopDownEngine.Character | protectedvirtual |
LateProcessAbilities() | MoreMountains.TopDownEngine.Character | protectedvirtual |
LinkedInputManager | MoreMountains.TopDownEngine.Character | |
MovementState | MoreMountains.TopDownEngine.Character | |
OnDeath() | MoreMountains.TopDownEngine.Character | protectedvirtual |
OnDisable() | MoreMountains.TopDownEngine.Character | protectedvirtual |
OnEnable() | MoreMountains.TopDownEngine.Character | protectedvirtual |
OnHit() | MoreMountains.TopDownEngine.Character | protectedvirtual |
OnRevive() | MoreMountains.TopDownEngine.Character | protectedvirtual |
OptimizeForMobile | MoreMountains.TopDownEngine.Character | |
Orientation2D | MoreMountains.TopDownEngine.Character | |
Orientation3D | MoreMountains.TopDownEngine.Character | |
PlayerID | MoreMountains.TopDownEngine.Character | |
ProcessAbilities() | MoreMountains.TopDownEngine.Character | protectedvirtual |
Reset() | MoreMountains.TopDownEngine.Character | virtual |
ResetInput() | MoreMountains.TopDownEngine.Character | virtual |
RespawnAt(Vector3 spawnPosition, FacingDirections facingDirection) | MoreMountains.TopDownEngine.Character | virtual |
RespawnAt(Transform spawnPoint, FacingDirections facingDirection) | MoreMountains.TopDownEngine.Character | virtual |
RunAnimatorSanityChecks | MoreMountains.TopDownEngine.Character | |
SendStateChangeEvents | MoreMountains.TopDownEngine.Character | |
SetCameraDirection(Vector3 direction) | MoreMountains.TopDownEngine.Character | virtual |
SetInputManager() | MoreMountains.TopDownEngine.Character | virtual |
SetInputManager(InputManager inputManager) | MoreMountains.TopDownEngine.Character | virtual |
SetPlayerID(string newPlayerID) | MoreMountains.TopDownEngine.Character | virtual |
UnFreeze() | MoreMountains.TopDownEngine.Character | virtual |
Update() | MoreMountains.TopDownEngine.Character | protectedvirtual |
UpdateAnimationRandomNumber() | MoreMountains.TopDownEngine.Character | protectedvirtual |
UpdateAnimators() | MoreMountains.TopDownEngine.Character | protectedvirtual |
UpdateInputManagersInAbilities() | MoreMountains.TopDownEngine.Character | protectedvirtual |
UseDefaultMecanim | MoreMountains.TopDownEngine.Character | |