TopDown Engine v4.3
MoreMountains.TopDownEngine.BouncyProjectile Member List

This is the complete list of members for MoreMountains.TopDownEngine.BouncyProjectile, including all inherited members.

_bouncesLeftMoreMountains.TopDownEngine.BouncyProjectileprotected
_colliderMoreMountains.TopDownEngine.Projectileprotected
_collider2DMoreMountains.TopDownEngine.Projectileprotected
_damageOnTouchMoreMountains.TopDownEngine.Projectileprotected
_facingRightInitiallyMoreMountains.TopDownEngine.Projectileprotected
_healthMoreMountains.TopDownEngine.Projectileprotected
_initialFlipXMoreMountains.TopDownEngine.Projectileprotected
_initialInvulnerabilityDurationWFSMoreMountains.TopDownEngine.Projectileprotected
_initialLocalScaleMoreMountains.TopDownEngine.Projectileprotected
_initialSpeedMoreMountains.TopDownEngine.Projectileprotected
_movementMoreMountains.TopDownEngine.Projectileprotected
_ownerMoreMountains.TopDownEngine.Projectileprotected
_positionLastFrameMoreMountains.TopDownEngine.BouncyProjectileprotected
_randomAmountOfBouncesMoreMountains.TopDownEngine.BouncyProjectileprotected
_randomSpeedModifierMoreMountains.TopDownEngine.BouncyProjectileprotected
_raycastDirectionMoreMountains.TopDownEngine.BouncyProjectileprotected
_reflectedDirectionMoreMountains.TopDownEngine.BouncyProjectileprotected
_rigidBodyMoreMountains.TopDownEngine.Projectileprotected
_rigidBody2DMoreMountains.TopDownEngine.Projectileprotected
_shouldMoveMoreMountains.TopDownEngine.Projectileprotected
_spawnerIsFacingRightMoreMountains.TopDownEngine.Projectileprotected
_spriteRendererMoreMountains.TopDownEngine.Projectileprotected
_weaponMoreMountains.TopDownEngine.Projectileprotected
AccelerationMoreMountains.TopDownEngine.Projectile
AmountOfBouncesMoreMountains.TopDownEngine.BouncyProjectile
Awake()MoreMountains.TopDownEngine.Projectileprotectedvirtual
Bounce2D(RaycastHit2D hit)MoreMountains.TopDownEngine.BouncyProjectileprotectedvirtual
Bounce3D(RaycastHit hit)MoreMountains.TopDownEngine.BouncyProjectileprotectedvirtual
BounceFeedbackMoreMountains.TopDownEngine.BouncyProjectile
BounceLayersMoreMountains.TopDownEngine.BouncyProjectile
BounceRaycastLengthMoreMountains.TopDownEngine.BouncyProjectile
BoundsBasedOnMoreMountains.Tools.MMObjectBounds
Colliding(GameObject collider)MoreMountains.TopDownEngine.BouncyProjectileprotectedvirtual
DamageOwnerMoreMountains.TopDownEngine.Projectile
DefineBoundsChoice()MoreMountains.Tools.MMObjectBoundsprotectedvirtual
Destroy()MoreMountains.Tools.MMPoolableObjectvirtual
DirectionMoreMountains.TopDownEngine.Projectile
DirectionCanBeChangedBySpawnerMoreMountains.TopDownEngine.Projectile
EvaluateHit2D(RaycastHit2D hit)MoreMountains.TopDownEngine.BouncyProjectileprotectedvirtual
EvaluateHit3D(RaycastHit hit)MoreMountains.TopDownEngine.BouncyProjectileprotectedvirtual
Events()MoreMountains.Tools.MMPoolableObject
ExecuteOnDisableMoreMountains.Tools.MMPoolableObject
ExecuteOnEnableMoreMountains.Tools.MMPoolableObject
FaceDirectionMoreMountains.TopDownEngine.Projectile
FaceMovementMoreMountains.TopDownEngine.Projectile
FixedUpdate()MoreMountains.TopDownEngine.Projectileprotectedvirtual
Flip()MoreMountains.TopDownEngine.Projectileprotectedvirtual
Flip(bool state)MoreMountains.TopDownEngine.Projectileprotectedvirtual
FlipValueMoreMountains.TopDownEngine.Projectile
GetBounds()MoreMountains.Tools.MMObjectBoundsvirtual
GetOwner()MoreMountains.TopDownEngine.Projectilevirtual
InitialInvulnerability()MoreMountains.TopDownEngine.Projectileprotectedvirtual
InitialInvulnerabilityDurationMoreMountains.TopDownEngine.Projectile
Initialization()MoreMountains.TopDownEngine.BouncyProjectileprotectedvirtual
LateUpdate()MoreMountains.TopDownEngine.BouncyProjectileprotectedvirtual
LifeTimeMoreMountains.Tools.MMPoolableObject
Movement()MoreMountains.TopDownEngine.Projectilevirtual
MovementVectorMoreMountains.TopDownEngine.Projectile
MovementVectors enum nameMoreMountains.TopDownEngine.Projectile
OnDeath()MoreMountains.TopDownEngine.Projectileprotectedvirtual
OnDisable()MoreMountains.TopDownEngine.Projectileprotectedvirtual
OnEnable()MoreMountains.TopDownEngine.Projectileprotectedvirtual
OnSpawnCompleteMoreMountains.Tools.MMPoolableObject
OnTriggerEnter(Collider collider)MoreMountains.TopDownEngine.BouncyProjectilevirtual
OnTriggerEnter2D(Collider2D collider)MoreMountains.TopDownEngine.BouncyProjectilevirtual
PreventedCollision2D(RaycastHit2D hit)MoreMountains.TopDownEngine.BouncyProjectile
PreventedCollision3D(RaycastHit hit)MoreMountains.TopDownEngine.BouncyProjectile
ProjectileIsFacingRightMoreMountains.TopDownEngine.Projectile
Reset()MoreMountains.Tools.MMObjectBoundsprotectedvirtual
SetDamage(float minDamage, float maxDamage)MoreMountains.TopDownEngine.Projectilevirtual
SetDirection(Vector3 newDirection, Quaternion newRotation, bool spawnerIsFacingRight=true)MoreMountains.TopDownEngine.Projectilevirtual
SetOwner(GameObject newOwner)MoreMountains.TopDownEngine.Projectilevirtual
SetWeapon(Weapon newWeapon)MoreMountains.TopDownEngine.Projectilevirtual
SizeMoreMountains.Tools.MMObjectBounds
SourceWeaponMoreMountains.TopDownEngine.Projectile
SpeedMoreMountains.TopDownEngine.Projectile
SpeedModifierMoreMountains.TopDownEngine.BouncyProjectile
StopAt()MoreMountains.TopDownEngine.Projectilevirtual
TargetDamageOnTouchMoreMountains.TopDownEngine.Projectile
TriggerOnSpawnComplete()MoreMountains.Tools.MMPoolableObjectvirtual
Update()MoreMountains.Tools.MMPoolableObjectprotectedvirtual
WaysToDetermineBounds enum nameMoreMountains.Tools.MMObjectBounds