_bouncesLeft | MoreMountains.TopDownEngine.BouncyProjectile | protected |
_collider | MoreMountains.TopDownEngine.Projectile | protected |
_collider2D | MoreMountains.TopDownEngine.Projectile | protected |
_damageOnTouch | MoreMountains.TopDownEngine.Projectile | protected |
_facingRightInitially | MoreMountains.TopDownEngine.Projectile | protected |
_health | MoreMountains.TopDownEngine.Projectile | protected |
_initialFlipX | MoreMountains.TopDownEngine.Projectile | protected |
_initialInvulnerabilityDurationWFS | MoreMountains.TopDownEngine.Projectile | protected |
_initialLocalScale | MoreMountains.TopDownEngine.Projectile | protected |
_initialSpeed | MoreMountains.TopDownEngine.Projectile | protected |
_movement | MoreMountains.TopDownEngine.Projectile | protected |
_owner | MoreMountains.TopDownEngine.Projectile | protected |
_positionLastFrame | MoreMountains.TopDownEngine.BouncyProjectile | protected |
_randomAmountOfBounces | MoreMountains.TopDownEngine.BouncyProjectile | protected |
_randomSpeedModifier | MoreMountains.TopDownEngine.BouncyProjectile | protected |
_raycastDirection | MoreMountains.TopDownEngine.BouncyProjectile | protected |
_reflectedDirection | MoreMountains.TopDownEngine.BouncyProjectile | protected |
_rigidBody | MoreMountains.TopDownEngine.Projectile | protected |
_rigidBody2D | MoreMountains.TopDownEngine.Projectile | protected |
_shouldMove | MoreMountains.TopDownEngine.Projectile | protected |
_spawnerIsFacingRight | MoreMountains.TopDownEngine.Projectile | protected |
_spriteRenderer | MoreMountains.TopDownEngine.Projectile | protected |
_weapon | MoreMountains.TopDownEngine.Projectile | protected |
Acceleration | MoreMountains.TopDownEngine.Projectile | |
AmountOfBounces | MoreMountains.TopDownEngine.BouncyProjectile | |
Awake() | MoreMountains.TopDownEngine.Projectile | protectedvirtual |
Bounce2D(RaycastHit2D hit) | MoreMountains.TopDownEngine.BouncyProjectile | protectedvirtual |
Bounce3D(RaycastHit hit) | MoreMountains.TopDownEngine.BouncyProjectile | protectedvirtual |
BounceFeedback | MoreMountains.TopDownEngine.BouncyProjectile | |
BounceLayers | MoreMountains.TopDownEngine.BouncyProjectile | |
BounceRaycastLength | MoreMountains.TopDownEngine.BouncyProjectile | |
BoundsBasedOn | MoreMountains.Tools.MMObjectBounds | |
Colliding(GameObject collider) | MoreMountains.TopDownEngine.BouncyProjectile | protectedvirtual |
DamageOwner | MoreMountains.TopDownEngine.Projectile | |
DefineBoundsChoice() | MoreMountains.Tools.MMObjectBounds | protectedvirtual |
Destroy() | MoreMountains.Tools.MMPoolableObject | virtual |
Direction | MoreMountains.TopDownEngine.Projectile | |
DirectionCanBeChangedBySpawner | MoreMountains.TopDownEngine.Projectile | |
EvaluateHit2D(RaycastHit2D hit) | MoreMountains.TopDownEngine.BouncyProjectile | protectedvirtual |
EvaluateHit3D(RaycastHit hit) | MoreMountains.TopDownEngine.BouncyProjectile | protectedvirtual |
Events() | MoreMountains.Tools.MMPoolableObject | |
ExecuteOnDisable | MoreMountains.Tools.MMPoolableObject | |
ExecuteOnEnable | MoreMountains.Tools.MMPoolableObject | |
FaceDirection | MoreMountains.TopDownEngine.Projectile | |
FaceMovement | MoreMountains.TopDownEngine.Projectile | |
FixedUpdate() | MoreMountains.TopDownEngine.Projectile | protectedvirtual |
Flip() | MoreMountains.TopDownEngine.Projectile | protectedvirtual |
Flip(bool state) | MoreMountains.TopDownEngine.Projectile | protectedvirtual |
FlipValue | MoreMountains.TopDownEngine.Projectile | |
GetBounds() | MoreMountains.Tools.MMObjectBounds | virtual |
GetOwner() | MoreMountains.TopDownEngine.Projectile | virtual |
InitialInvulnerability() | MoreMountains.TopDownEngine.Projectile | protectedvirtual |
InitialInvulnerabilityDuration | MoreMountains.TopDownEngine.Projectile | |
Initialization() | MoreMountains.TopDownEngine.BouncyProjectile | protectedvirtual |
LateUpdate() | MoreMountains.TopDownEngine.BouncyProjectile | protectedvirtual |
LifeTime | MoreMountains.Tools.MMPoolableObject | |
Movement() | MoreMountains.TopDownEngine.Projectile | virtual |
MovementVector | MoreMountains.TopDownEngine.Projectile | |
MovementVectors enum name | MoreMountains.TopDownEngine.Projectile | |
OnDeath() | MoreMountains.TopDownEngine.Projectile | protectedvirtual |
OnDisable() | MoreMountains.TopDownEngine.Projectile | protectedvirtual |
OnEnable() | MoreMountains.TopDownEngine.Projectile | protectedvirtual |
OnSpawnComplete | MoreMountains.Tools.MMPoolableObject | |
OnTriggerEnter(Collider collider) | MoreMountains.TopDownEngine.BouncyProjectile | virtual |
OnTriggerEnter2D(Collider2D collider) | MoreMountains.TopDownEngine.BouncyProjectile | virtual |
PreventedCollision2D(RaycastHit2D hit) | MoreMountains.TopDownEngine.BouncyProjectile | |
PreventedCollision3D(RaycastHit hit) | MoreMountains.TopDownEngine.BouncyProjectile | |
ProjectileIsFacingRight | MoreMountains.TopDownEngine.Projectile | |
Reset() | MoreMountains.Tools.MMObjectBounds | protectedvirtual |
SetDamage(float minDamage, float maxDamage) | MoreMountains.TopDownEngine.Projectile | virtual |
SetDirection(Vector3 newDirection, Quaternion newRotation, bool spawnerIsFacingRight=true) | MoreMountains.TopDownEngine.Projectile | virtual |
SetOwner(GameObject newOwner) | MoreMountains.TopDownEngine.Projectile | virtual |
SetWeapon(Weapon newWeapon) | MoreMountains.TopDownEngine.Projectile | virtual |
Size | MoreMountains.Tools.MMObjectBounds | |
SourceWeapon | MoreMountains.TopDownEngine.Projectile | |
Speed | MoreMountains.TopDownEngine.Projectile | |
SpeedModifier | MoreMountains.TopDownEngine.BouncyProjectile | |
StopAt() | MoreMountains.TopDownEngine.Projectile | virtual |
TargetDamageOnTouch | MoreMountains.TopDownEngine.Projectile | |
TriggerOnSpawnComplete() | MoreMountains.Tools.MMPoolableObject | virtual |
Update() | MoreMountains.Tools.MMPoolableObject | protectedvirtual |
WaysToDetermineBounds enum name | MoreMountains.Tools.MMObjectBounds | |