TopDown Engine  v3.6
MoreMountains.TopDownEngine.AIDecisionReloadNeeded Class Reference

This Decision will return true if a reload is needed More...

Inheritance diagram for MoreMountains.TopDownEngine.AIDecisionReloadNeeded:
MoreMountains.Tools.AIDecision

Public Member Functions

override void Initialization ()
 On Init we store our CharacterHandleWeapon More...
 
override bool Decide ()
 On Decide we return true if a reload is needed More...
 
- Public Member Functions inherited from MoreMountains.Tools.AIDecision
virtual void OnEnterState ()
 Meant to be overridden, called when the Brain enters a State this Decision is in More...
 
virtual void OnExitState ()
 Meant to be overridden, called when the Brain exits a State this Decision is in More...
 

Protected Attributes

CharacterHandleWeapon _characterHandleWeapon
 
- Protected Attributes inherited from MoreMountains.Tools.AIDecision
AIBrain _brain
 

Additional Inherited Members

- Public Attributes inherited from MoreMountains.Tools.AIDecision
string Label
 a label you can set to organize your AI Decisions, not used by anything else More...
 
- Protected Member Functions inherited from MoreMountains.Tools.AIDecision
virtual void Awake ()
 On Awake we grab our Brain More...
 
- Properties inherited from MoreMountains.Tools.AIDecision
virtual bool DecisionInProgress [get, set]
 

Detailed Description

This Decision will return true if a reload is needed

Member Function Documentation

◆ Decide()

override bool MoreMountains.TopDownEngine.AIDecisionReloadNeeded.Decide ( )
virtual

On Decide we return true if a reload is needed

Returns

Implements MoreMountains.Tools.AIDecision.

◆ Initialization()

override void MoreMountains.TopDownEngine.AIDecisionReloadNeeded.Initialization ( )
virtual

On Init we store our CharacterHandleWeapon

Reimplemented from MoreMountains.Tools.AIDecision.

Member Data Documentation

◆ _characterHandleWeapon

CharacterHandleWeapon MoreMountains.TopDownEngine.AIDecisionReloadNeeded._characterHandleWeapon
protected

The documentation for this class was generated from the following file: