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TopDown Engine
v4.4
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This decision will return true if there's no path to the current brain Target More...
Public Member Functions | |
| override void | Initialization () |
| On init we grab our pathfinder ability More... | |
| override bool | Decide () |
| We return true on Decide More... | |
Public Member Functions inherited from MoreMountains.Tools.AIDecision | |
| virtual void | OnEnterState () |
| Meant to be overridden, called when the Brain enters a State this Decision is in More... | |
| virtual void | OnExitState () |
| Meant to be overridden, called when the Brain exits a State this Decision is in More... | |
Protected Attributes | |
| CharacterPathfinder3D | _characterPathfinder3D |
Protected Attributes inherited from MoreMountains.Tools.AIDecision | |
| AIBrain | _brain |
Additional Inherited Members | |
Public Attributes inherited from MoreMountains.Tools.AIDecision | |
| string | Label |
| a label you can set to organize your AI Decisions, not used by anything else More... | |
Protected Member Functions inherited from MoreMountains.Tools.AIDecision | |
| virtual void | Awake () |
| On Awake we grab our Brain More... | |
Properties inherited from MoreMountains.Tools.AIDecision | |
| virtual bool | DecisionInProgress [get, set] |
This decision will return true if there's no path to the current brain Target
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virtual |
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virtual |
On init we grab our pathfinder ability
Reimplemented from MoreMountains.Tools.AIDecision.
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protected |