TopDown Engine v4.5
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MoreMountains.TopDownEngine.AIActionUnityEvents Class Reference

This action is used to trigger a UnityEvent. More...

Inheritance diagram for MoreMountains.TopDownEngine.AIActionUnityEvents:
MoreMountains.Tools.AIAction

Public Member Functions

override void PerformAction ()
 On PerformAction we trigger our event.
override void OnEnterState ()
 On enter state we initialize our _played bool.
Public Member Functions inherited from MoreMountains.Tools.AIAction
void PerformAction ()
virtual void Initialization ()
 Initializes the action. Meant to be overridden.
virtual void OnExitState ()
 Describes what happens when the brain exits the state this action is in. Meant to be overridden.

Public Attributes

UnityEvent TargetEvent
 The UnityEvent to trigger when this action gets performed by the AIBrain.
bool OnlyPlayWhenEnteringState = true
 If this is false, the Unity Event will be triggered every PerformAction (by default every frame while in this state), otherwise it'll only play once, when entering the state.
Public Attributes inherited from MoreMountains.Tools.AIAction
InitializationModes InitializationMode
 whether initialization should happen only once, or every time the brain is reset
string Label
 a label you can set to organize your AI Actions, not used by anything else

Protected Member Functions

virtual void TriggerEvent ()
 Triggers the target event.
Protected Member Functions inherited from MoreMountains.Tools.AIAction
virtual void Awake ()
 On Awake we grab our AIBrain.

Protected Attributes

bool _played = false
Protected Attributes inherited from MoreMountains.Tools.AIAction
bool _initialized
AIBrain _brain

Additional Inherited Members

Public Types inherited from MoreMountains.Tools.AIAction
enum  InitializationModes { EveryTime , OnlyOnce }
Properties inherited from MoreMountains.Tools.AIAction
virtual bool ActionInProgress [get, set]
virtual bool ShouldInitialize [get]

Detailed Description

This action is used to trigger a UnityEvent.

Member Function Documentation

◆ OnEnterState()

override void MoreMountains.TopDownEngine.AIActionUnityEvents.OnEnterState ( )
virtual

On enter state we initialize our _played bool.

Reimplemented from MoreMountains.Tools.AIAction.

◆ PerformAction()

override void MoreMountains.TopDownEngine.AIActionUnityEvents.PerformAction ( )

On PerformAction we trigger our event.

◆ TriggerEvent()

virtual void MoreMountains.TopDownEngine.AIActionUnityEvents.TriggerEvent ( )
protectedvirtual

Triggers the target event.

Member Data Documentation

◆ _played

bool MoreMountains.TopDownEngine.AIActionUnityEvents._played = false
protected

◆ OnlyPlayWhenEnteringState

bool MoreMountains.TopDownEngine.AIActionUnityEvents.OnlyPlayWhenEnteringState = true

If this is false, the Unity Event will be triggered every PerformAction (by default every frame while in this state), otherwise it'll only play once, when entering the state.

◆ TargetEvent

UnityEvent MoreMountains.TopDownEngine.AIActionUnityEvents.TargetEvent

The UnityEvent to trigger when this action gets performed by the AIBrain.


The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/Common/Scripts/Characters/AI/Advanced/AIActionUnityEvents.cs