TopDown Engine  v3.6
MoreMountains.TopDownEngine.AIActionSwapBrain Class Reference

This simple action lets you swap the brain of an AI at runtime, for a new brain, specified in the inspector More...

Inheritance diagram for MoreMountains.TopDownEngine.AIActionSwapBrain:
MoreMountains.Tools.AIAction

Public Member Functions

override void Initialization ()
 On init, we grab and store our Character More...
 
override void PerformAction ()
 On PerformAction we swap our brain More...
 
- Public Member Functions inherited from MoreMountains.Tools.AIAction
virtual void OnEnterState ()
 Describes what happens when the brain enters the state this action is in. Meant to be overridden. More...
 
virtual void OnExitState ()
 Describes what happens when the brain exits the state this action is in. Meant to be overridden. More...
 

Public Attributes

AIBrain NewAIBrain
 the brain to replace the Character's one with More...
 
- Public Attributes inherited from MoreMountains.Tools.AIAction
InitializationModes InitializationMode
 
string Label
 a label you can set to organize your AI Actions, not used by anything else More...
 

Protected Member Functions

virtual void SwapBrain ()
 Disables the old brain, swaps it with a new one and enables it More...
 
- Protected Member Functions inherited from MoreMountains.Tools.AIAction
virtual void Awake ()
 On Awake we grab our AIBrain More...
 

Protected Attributes

Character _character
 
- Protected Attributes inherited from MoreMountains.Tools.AIAction
bool _initialized
 
AIBrain _brain
 

Additional Inherited Members

- Public Types inherited from MoreMountains.Tools.AIAction
enum  InitializationModes { InitializationModes.EveryTime, InitializationModes.OnlyOnce }
 
- Properties inherited from MoreMountains.Tools.AIAction
virtual bool ActionInProgress [get, set]
 
virtual bool ShouldInitialize [get]
 

Detailed Description

This simple action lets you swap the brain of an AI at runtime, for a new brain, specified in the inspector

Member Function Documentation

◆ Initialization()

override void MoreMountains.TopDownEngine.AIActionSwapBrain.Initialization ( )
virtual

On init, we grab and store our Character

Reimplemented from MoreMountains.Tools.AIAction.

◆ PerformAction()

override void MoreMountains.TopDownEngine.AIActionSwapBrain.PerformAction ( )
virtual

On PerformAction we swap our brain

Implements MoreMountains.Tools.AIAction.

◆ SwapBrain()

virtual void MoreMountains.TopDownEngine.AIActionSwapBrain.SwapBrain ( )
protectedvirtual

Disables the old brain, swaps it with a new one and enables it

Member Data Documentation

◆ _character

Character MoreMountains.TopDownEngine.AIActionSwapBrain._character
protected

◆ NewAIBrain

AIBrain MoreMountains.TopDownEngine.AIActionSwapBrain.NewAIBrain

the brain to replace the Character's one with


The documentation for this class was generated from the following file: