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TopDown Engine v4.5
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This simple action lets you swap the brain of an AI at runtime, for a new brain, specified in the inspector. More...
Public Member Functions | |
| override void | Initialization () |
| On init, we grab and store our Character. | |
| override void | PerformAction () |
| On PerformAction we swap our brain. | |
| Public Member Functions inherited from MoreMountains.Tools.AIAction | |
| void | PerformAction () |
| virtual void | OnEnterState () |
| Describes what happens when the brain enters the state this action is in. Meant to be overridden. | |
| virtual void | OnExitState () |
| Describes what happens when the brain exits the state this action is in. Meant to be overridden. | |
Public Attributes | |
| AIBrain | NewAIBrain |
| the brain to replace the Character's one with | |
| Public Attributes inherited from MoreMountains.Tools.AIAction | |
| InitializationModes | InitializationMode |
| whether initialization should happen only once, or every time the brain is reset | |
| string | Label |
| a label you can set to organize your AI Actions, not used by anything else | |
Protected Member Functions | |
| virtual void | SwapBrain () |
| Disables the old brain, swaps it with a new one and enables it. | |
| Protected Member Functions inherited from MoreMountains.Tools.AIAction | |
| virtual void | Awake () |
| On Awake we grab our AIBrain. | |
Protected Attributes | |
| Character | _character |
| Protected Attributes inherited from MoreMountains.Tools.AIAction | |
| bool | _initialized |
| AIBrain | _brain |
Additional Inherited Members | |
| Public Types inherited from MoreMountains.Tools.AIAction | |
| enum | InitializationModes { EveryTime , OnlyOnce } |
| Properties inherited from MoreMountains.Tools.AIAction | |
| virtual bool | ActionInProgress [get, set] |
| virtual bool | ShouldInitialize [get] |
This simple action lets you swap the brain of an AI at runtime, for a new brain, specified in the inspector.
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virtual |
On init, we grab and store our Character.
Reimplemented from MoreMountains.Tools.AIAction.
| override void MoreMountains.TopDownEngine.AIActionSwapBrain.PerformAction | ( | ) |
On PerformAction we swap our brain.
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protectedvirtual |
Disables the old brain, swaps it with a new one and enables it.
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protected |
| AIBrain MoreMountains.TopDownEngine.AIActionSwapBrain.NewAIBrain |
the brain to replace the Character's one with