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TopDown Engine v4.5
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An Action that will set the last known position of the target as the new Target. More...
Public Member Functions | |
| override void | Initialization () |
| On init we prepare a new game object to act as the new target. | |
| override void | PerformAction () |
| we move our target to the last known position and assign it to the brain | |
| Public Member Functions inherited from MoreMountains.Tools.AIAction | |
| void | PerformAction () |
| virtual void | OnEnterState () |
| Describes what happens when the brain enters the state this action is in. Meant to be overridden. | |
| virtual void | OnExitState () |
| Describes what happens when the brain exits the state this action is in. Meant to be overridden. | |
Protected Attributes | |
| Transform | _targetTransform |
| Protected Attributes inherited from MoreMountains.Tools.AIAction | |
| bool | _initialized |
| AIBrain | _brain |
Additional Inherited Members | |
| Public Types inherited from MoreMountains.Tools.AIAction | |
| enum | InitializationModes { EveryTime , OnlyOnce } |
| Public Attributes inherited from MoreMountains.Tools.AIAction | |
| InitializationModes | InitializationMode |
| whether initialization should happen only once, or every time the brain is reset | |
| string | Label |
| a label you can set to organize your AI Actions, not used by anything else | |
| Protected Member Functions inherited from MoreMountains.Tools.AIAction | |
| virtual void | Awake () |
| On Awake we grab our AIBrain. | |
| Properties inherited from MoreMountains.Tools.AIAction | |
| virtual bool | ActionInProgress [get, set] |
| virtual bool | ShouldInitialize [get] |
An Action that will set the last known position of the target as the new Target.
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virtual |
On init we prepare a new game object to act as the new target.
Reimplemented from MoreMountains.Tools.AIAction.
| override void MoreMountains.TopDownEngine.AIActionSetLastKnownPositionAsTarget.PerformAction | ( | ) |
we move our target to the last known position and assign it to the brain
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protected |