TopDown Engine v5.0
Loading...
Searching...
No Matches
MoreMountains.FeedbacksForThirdParty.MMF_UIToolkitVisible Class Reference

This feedback will let you set the visibility of an element on a target UI Document. More...

Inheritance diagram for MoreMountains.FeedbacksForThirdParty.MMF_UIToolkitVisible:
MoreMountains.FeedbacksForThirdParty.MMF_UIToolkitBoolBase MoreMountains.FeedbacksForThirdParty.MMF_UIToolkit MoreMountains.Feedbacks.MMF_Feedback

Public Types

enum  Modes { Set , Toggle }
Public Types inherited from MoreMountains.FeedbacksForThirdParty.MMF_UIToolkit
enum  QueryModes { Name , Class }

Public Attributes

Modes Mode = Modes.Set
 the selected mode (set : sets the object visible or not, toggle : toggles the object's visibility)
bool Visible = false
 whether to set the object visible (true) or not
Public Attributes inherited from MoreMountains.FeedbacksForThirdParty.MMF_UIToolkit
UIDocument TargetDocument
 the UI document on which to make modifications
QueryModes QueryMode = QueryModes.Name
 the way to perform the query, either via element name or via class
string Query = "ButtonA"
 the query to perform (replace this with your own element name or class)
bool MarkDirty = false
 whether to mark the UI document dirty after the operation. Set this to true when making a change that requires a repaint such as when using generateVisualContent to render a mesh and the mesh data has now changed.

Protected Member Functions

override void SetValue ()
override void SetValue (bool newValue)
override bool GetInitialValue ()
Protected Member Functions inherited from MoreMountains.FeedbacksForThirdParty.MMF_UIToolkitBoolBase
override void CustomInitialization (MMF_Player owner)
 On init we store our initial value.
override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1.0f)
 On Play we change our text's alpha.
override void CustomStopFeedback (Vector3 position, float feedbacksIntensity=1)
 Stops the animation if needed.
override void CustomRestoreInitialValues ()
 On restore, we put our object back at its initial position.
Protected Member Functions inherited from MoreMountains.FeedbacksForThirdParty.MMF_UIToolkit
override void AutomateTargetAcquisition ()
 A method meant to be implemented per feedback letting you specify what happens (usually setting a target)
override void CustomPlayFeedback (Vector3 position, float feedbacksIntensity=1)
virtual void PerformQuery ()
 Performs the query and sets _visualElements with the result.
virtual void HandleMarkDirty (VisualElement element)

Additional Inherited Members

Static Public Attributes inherited from MoreMountains.FeedbacksForThirdParty.MMF_UIToolkit
static bool FeedbackTypeAuthorized = true
 a static bool used to disable all feedbacks of this type at once
Protected Attributes inherited from MoreMountains.FeedbacksForThirdParty.MMF_UIToolkitBoolBase
bool _initialValue
Protected Attributes inherited from MoreMountains.FeedbacksForThirdParty.MMF_UIToolkit
List< VisualElement > _visualElements = new List<VisualElement>()
Properties inherited from MoreMountains.FeedbacksForThirdParty.MMF_UIToolkitBoolBase
override float FeedbackDuration [get]
 the duration of this feedback is the duration of the color transition, or 0 if instant
override bool HasCustomInspectors [get]
Properties inherited from MoreMountains.FeedbacksForThirdParty.MMF_UIToolkit
override bool HasAutomatedTargetAcquisition [get]
 sets the inspector color for this feedback

Detailed Description

This feedback will let you set the visibility of an element on a target UI Document.

Member Enumeration Documentation

◆ Modes

Member Function Documentation

◆ GetInitialValue()

override bool MoreMountains.FeedbacksForThirdParty.MMF_UIToolkitVisible.GetInitialValue ( )
protectedvirtual

◆ SetValue() [1/2]

override void MoreMountains.FeedbacksForThirdParty.MMF_UIToolkitVisible.SetValue ( )
protectedvirtual

◆ SetValue() [2/2]

override void MoreMountains.FeedbacksForThirdParty.MMF_UIToolkitVisible.SetValue ( bool newValue)
protectedvirtual

Member Data Documentation

◆ Mode

Modes MoreMountains.FeedbacksForThirdParty.MMF_UIToolkitVisible.Mode = Modes.Set

the selected mode (set : sets the object visible or not, toggle : toggles the object's visibility)

◆ Visible

bool MoreMountains.FeedbacksForThirdParty.MMF_UIToolkitVisible.Visible = false

whether to set the object visible (true) or not


The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/ThirdParty/MoreMountains/MMFeedbacks/MMFeedbacksForThirdParty/UIToolkit/Feedbacks/MMF_UIToolkitVisible.cs